SanAndreasUnity/Assets/Resources/Data/auxanimgrp.txt

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#
# filename: auxanimgrp.dat
# description: This file describes additional anim association groups.
#
#format is
# name, filename, animtype, numanims
# animlist....
#end
#
# name: name of animation definition group
# filename: name of file in which these animations occur (minus the IFP extension)
# animtype: type of animations
# numanims: number of animations in groups
#
default, ped, car, 12
CAR_sit
CAR_sitp
Drive_L
Drive_R
CAR_getin_LHS
CAR_getin_RHS
CAR_getout_LHS
CAR_getout_RHS
CAR_closedoor_LHS
CAR_closedoor_RHS
CAR_close_LHS
CAR_close_RHS
end
default, ped, mywalkcycle, 4
IDLE_ARMED
FUCKU
GUN_STAND
sprint_civi
end
default, ped, gun, 23
GunCrouchBwd
GunCrouchFwd
GunMove_BWD
GunMove_FWD
GunMove_L
GunMove_R
Gun_2_IDLE
GUN_BUTT
GUN_BUTT_crouch
Gun_stand
IDLE_armed
run_1armed
run_armed
run_left
run_right
run_player
sprint_civi
WALK_armed
WALK_start_armed
SHOT_leftP
SHOT_partial
SHOT_partial_B
SHOT_rightP
end
default, weapons, weapons, 17
SHP_1H_Lift
SHP_1H_Lift_End
SHP_1H_Ret
SHP_1H_Ret_S
SHP_2H_Lift
SHP_2H_Lift_End
SHP_2H_Ret
SHP_2H_Ret_S
SHP_Ar_Lift
SHP_Ar_Lift_End
SHP_Ar_Ret
SHP_Ar_Ret_S
SHP_G_Lift_In
SHP_G_Lift_Out
SHP_Tray_In
SHP_Tray_Out
SHP_Tray_Pose
end
default, colt45, colt45, 7
colt45_fire
COLT45_RELOAD
colt45_crouchfire
colt45_fire_2hands
2guns_crouchfire
colt45_crouchreload
sawnoff_reload
end
default, silenced, silenced, 4
CrouchReload
SilenceCrouchfire
Silence_fire
Silence_reload
end
default, python, python, 5
python_crouchfire
python_crouchreload
python_fire
python_fire_poor
python_reload
end
default, shotgun, shotgun, 3
shotgun_crouchfire
shotgun_fire
shotgun_fire_poor
end
default, buddy, buddy, 5
buddy_crouchfire
buddy_crouchreload
buddy_fire
buddy_fire_poor
buddy_fire_reload
end
default, tec, tec, 4
TEC_crouchfire
TEC_crouchreload
TEC_fire
TEC_reload
end
default, uzi, uzi, 5
UZI_crouchfire
UZI_crouchreload
UZI_fire
UZI_fire_poor
UZI_reload
end
default, rifle, rifle, 5
RIFLE_crouchfire
RIFLE_crouchload
RIFLE_fire
RIFLE_fire_poor
RIFLE_load
end
default, rocket, rocket, 5
idle_rocket
RocketFire
run_rocket
walk_rocket
WALK_start_rocket
end
default, flame, flame, 1
FLAME_fire
end
default, grenade, grenade, 3
WEAPON_start_throw
WEAPON_throw
WEAPON_throwu
end