mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-15 08:47:13 +00:00
43 lines
1 KiB
C#
43 lines
1 KiB
C#
using UnityEngine;
|
|
using SanAndreasUnity.UI;
|
|
using SanAndreasUnity.Utilities;
|
|
|
|
namespace SanAndreasUnity.Behaviours
|
|
{
|
|
|
|
public class Player2Minimap : MonoBehaviour
|
|
{
|
|
Net.Player m_player;
|
|
|
|
|
|
void Awake()
|
|
{
|
|
m_player = this.GetComponentOrThrow<Net.Player>();
|
|
}
|
|
|
|
void OnEnable()
|
|
{
|
|
UI.MapWindow.Instance.onDrawMapItems += OnMinimapGUI;
|
|
}
|
|
|
|
void OnDisable()
|
|
{
|
|
UI.MapWindow.Instance.onDrawMapItems -= OnMinimapGUI;
|
|
}
|
|
|
|
void OnMinimapGUI()
|
|
{
|
|
if (m_player == Net.Player.Local) // don't draw anything for local player - it's done by map window
|
|
return;
|
|
|
|
var ped = m_player.OwnedPed;
|
|
if (null == ped)
|
|
return;
|
|
|
|
MapWindow.Instance.DrawItemOnMapRotated( MiniMap.Instance.PlayerBlip, ped.transform.position, ped.transform.forward,
|
|
(int) MapWindow.Instance.PlayerPointerSize );
|
|
|
|
}
|
|
|
|
}
|
|
}
|