using UnityEngine; using SanAndreasUnity.Utilities; using SanAndreasUnity.Importing.Animation; namespace SanAndreasUnity.Behaviours.Peds.States { public class CrouchMoveState : BaseMovementState { public override AnimId movementAnim { get { return new AnimId ("ped", "GunCrouchFwd"); } } public override AnimId movementWeaponAnim { get { return this.movementAnim; } } protected override void SwitchToMovementState () { // can only switch to Crouch state if( m_ped.Movement.sqrMagnitude < float.Epsilon ) { m_ped.SwitchState<CrouchState>(); } } protected override void SwitchToAimState () { // can only switch to CrouchAim state CrouchState.SwitchToAimState(m_ped); } public override void OnJumpPressed () { // ignore } public override void OnCrouchButtonPressed () { if (m_isServer) m_ped.SwitchState<StandState>(); else base.OnCrouchButtonPressed(); } } }