using SanAndreasUnity.Importing.Collision; using System.IO; namespace SanAndreasUnity.Importing.RenderWareStream { [SectionType(0x0253F2FA)] public class CollisionModel : SectionData { public readonly CollisionFile Collision; public CollisionModel(SectionHeader header, Stream stream) : base(header, stream) { Collision = CollisionFile.Load(stream); } } }