%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Blinker m_Shader: {fileID: 4800000, guid: dadfcbf3fd9ab9e4ba80fe75af45f5a0, type: 3} m_ShaderKeywords: m_LightmapFlags: 5 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _MKGlowTex: m_Texture: {fileID: 2800000, guid: 724b0adf5b6b69c43863fc67ece43293, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: c5ada9378fe83174ba05bb42d33281f8, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _MKGlowOffSet: 0 - _MKGlowPower: 5 - _MKGlowTexStrength: 10 - _Shininess: 0.053888544 m_Colors: - _Color: {r: 1, g: 0.5019608, b: 0, a: 1} - _MKGlowColor: {r: 1, g: 0.5019608, b: 0, a: 1} - _MKGlowTexColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 1, g: 0.125, b: 0.125, a: 1}