using UnityEngine; namespace SanAndreasUnity.Behaviours { public class CharacterModelChanger : MonoBehaviour { public KeyCode actionKey = KeyCode.P; private void Update() { if (Input.GetKeyDown(actionKey) && GameManager.CanPlayerReadInput()) { if (Ped.Instance != null) { Chat.ChatManager.SendChatMessageToAllPlayersAsLocalPlayer("/skin"); } } } } }