using SanAndreasUnity.Net; using SanAndreasUnity.Utilities; namespace SanAndreasUnity.Behaviours { public class SpawnHandler { public virtual bool GetSpawnPosition(Player player, out TransformDataStruct transformData) { if (null == World.Cell.Instance || World.Cell.Instance.HasExterior) return SpawnManager.GetSpawnPositionFromFocus(out transformData); else return SpawnManager.GetSpawnPositionFromInteriors(out transformData); } } }