using UnityEngine; using SanAndreasUnity.Utilities; using SanAndreasUnity.Importing.Animation; namespace SanAndreasUnity.Behaviours.Peds.States { public class StandState : BaseMovementState { public override AnimId movementAnim { get { return new AnimId (AnimGroup.WalkCycle, AnimIndex.Idle); } } public override AnimId movementWeaponAnim { get { return m_ped.CurrentWeapon.IdleAnim; } } public override float TimeUntilStateCanBeSwitchedToOtherMovementState => 0f; public override void UpdateState() { base.UpdateState(); if (!this.IsActiveState) return; } } }