using System.Collections.Generic; using UnityEngine; using SanAndreasUnity.Utilities; namespace SanAndreasUnity.Behaviours { public class UIManager : MonoBehaviour { public static UIManager Instance { get; private set; } bool m_useTouchInput = false; public bool UseTouchInput { get => m_useTouchInput; set { m_useTouchInput = value; var ci = CustomInput.Instance; if (null == ci) // this can happen when calling from Awake() ci = FindObjectOfType(); ci.IsActive = m_useTouchInput; } } bool m_isFirstOnGUI = true; bool m_shouldChangeFontSize = false; int m_imguiFontSize = 0; public int ImguiFontSize { get => m_imguiFontSize; set { m_imguiFontSize = value; m_shouldChangeFontSize = true; } } [SerializeField] int m_defaultFontSizeOnMobile = 16; [SerializeField] float m_scrollbarSizeMultiplierOnMobile = 2f; // note: UIManager's OnGUI() should execute before other OnGUI()s, because other scripts may try to create their own // style from existing styles void Awake() { Instance = this; // enable touch input by default on mobile platforms if (Application.isMobilePlatform) { this.UseTouchInput = true; } // set default font size on mobile platforms if (Application.isMobilePlatform) { this.ImguiFontSize = m_defaultFontSizeOnMobile; } } void OnGUI() { if (m_isFirstOnGUI) { m_isFirstOnGUI = false; this.SetupGui(); } if (m_shouldChangeFontSize) { m_shouldChangeFontSize = false; SetStylesFontSize(m_imguiFontSize); } } void SetupGui() { if (Application.isMobilePlatform) { var skin = GUI.skin; // make scrollbars wider var styles = new GUIStyle[]{skin.horizontalScrollbar, skin.horizontalScrollbarLeftButton, skin.horizontalScrollbarRightButton, skin.horizontalScrollbarThumb}; foreach (var style in styles) { //Debug.LogFormat("style: {0}, height: {1}", style.name, style.fixedHeight); style.fixedHeight *= m_scrollbarSizeMultiplierOnMobile; } styles = new GUIStyle[]{skin.verticalScrollbar, skin.verticalScrollbarDownButton, skin.verticalScrollbarThumb, skin.verticalScrollbarUpButton}; foreach (var style in styles) { //Debug.LogFormat("style: {0}, width: {1}", style.name, style.fixedWidth); style.fixedWidth *= m_scrollbarSizeMultiplierOnMobile; } } } static void SetStylesFontSize(int newFontSize) { // change font size for styles var skin = GUI.skin; var styles = new GUIStyle[]{skin.button, skin.label, skin.textArea, skin.textField, skin.toggle, skin.window, skin.box}; foreach (var style in styles) { //Debug.LogFormat("style: {0}, font size: {1}", style.name, style.fontSize); style.fontSize = newFontSize; } } } }