using System.Collections.Generic; using UnityEngine; using SanAndreasUnity.Utilities; using SanAndreasUnity.Net; namespace SanAndreasUnity.UI { public class JoinGameWindow : PauseMenuWindow { string m_ip = "127.0.0.1"; string m_port = NetManager.defaultListenPortNumber.ToString(); JoinGameWindow() { // set default parameters this.windowName = "Join Game"; this.useScrollView = true; } void Start () { // adjust rect this.windowRect = GUIUtils.GetCenteredRect(new Vector2(550, 300)); } void Update() { if (PauseMenu.IsOpened) this.IsOpened = false; } protected override void OnWindowGUI () { GUILayout.Label ("IP:"); m_ip = GUILayout.TextField(m_ip, GUILayout.Width(200)); GUILayout.Label ("Port:"); m_port = GUILayout.TextField(m_port, GUILayout.Width(100)); GUILayout.Space(40); // label with status string strStatus = "Disconnected"; if (NetStatus.IsClientConnecting()) { strStatus = "Connecting."; for (int i = 0; i < ((int)Time.realtimeSinceStartup) % 3; i++) strStatus += "."; } else if (NetStatus.IsClientConnected()) { strStatus = "Connected"; } GUILayout.Label("Status: " + strStatus); // button for connecting/disconnecting string buttonText = "Connect"; System.Action buttonAction = this.Connect; if (NetStatus.IsClientConnecting()) { buttonText = "Disconnect"; buttonAction = this.Disconnect; } else if (NetStatus.IsClientConnected()) { GUI.enabled = false; buttonText = "Connected"; buttonAction = () => {}; } if (GUILayout.Button(buttonText, GUILayout.MinWidth(80), GUILayout.Height(30), GUILayout.ExpandWidth(false))) buttonAction(); } void Connect() { try { NetManager.StartClient(m_ip, int.Parse(m_port)); } catch (System.Exception ex) { MessageBox.Show("Error", ex.ToString()); } } void Disconnect() { NetManager.StopNetwork(); } } }