using System.Collections.Generic; using UnityEngine; using System.Linq; using SanAndreasUnity.Behaviours; namespace SanAndreasUnity.UI { public class TeleportWindow : PauseMenuWindow { // spawn locations private List _spawns = new List(); public List Spawns { get { return this._spawns; } } TeleportWindow() { // set default parameters this.windowName = "Teleport"; this.useScrollView = true; } void OnSceneChanged (SceneChangedMessage msg) { _spawns.Clear (); if (!GameManager.IsInStartupScene) _spawns = FindSpawnPlaces ().ToList (); this.AdjustWindowRect (); } void Start () { this.RegisterButtonInPauseMenu (); this.AdjustWindowRect (); } public static Transform[] FindSpawnPlaces () { var obj = GameObject.Find("Player Spawns"); if (obj) return obj.GetComponentsInChildren (); return new Transform[0]; } private void AdjustWindowRect () { float width = 260; float height = Mathf.Min( 0.7f * Screen.height, 10 + 25 * _spawns.Count ); this.windowRect = new Rect(Screen.width - width - 10, 10, width, height); } protected override void OnWindowGUI () { if (null == Ped.Instance) { GUILayout.Label ("Player object not found"); return; } for (int i = 1; i < _spawns.Count; i++) { var spawnLocation = _spawns [i]; if (null == spawnLocation) continue; if (GUILayout.Button (spawnLocation.name)) { Ped.Instance.Teleport (spawnLocation.position, spawnLocation.rotation); } } } } }