using UnityEngine; using SanAndreasUnity.Importing.Animation; namespace SanAndreasUnity.Behaviours.Peds.States { public class WalkFireState : BaseFireMovementState { public override AnimId aimWithArm_LowerAnim { get { return m_ped.CurrentWeapon.WalkAnim; } } public override void OnBecameActive () { base.OnBecameActive (); // m_ped.PlayerModel.Play2Anims (m_ped.CurrentWeapon.AimAnim, new AnimId(AnimGroup.Gun, )); } protected override AnimationState UpdateAnimsNonAWA () { return WalkAimState.UpdateAnimsNonAWA (m_ped); } } }