using UnityEngine; using SanAndreasUnity.Importing.Animation; namespace SanAndreasUnity.Behaviours.Peds.States { public class StandFireState : BaseFireMovementState { public override AnimId aimWithArm_LowerAnim { get { return m_ped.CurrentWeapon.IdleAnim; } } public override void OnBecameActive () { base.OnBecameActive (); // m_ped.PlayerModel.Play2Anims (m_ped.CurrentWeapon.AimAnim, m_ped.CurrentWeapon.AimAnimLowerPart); } protected override AnimationState UpdateAnimsNonAWA () { return StandAimState.UpdateAnimsNonAWA (m_ped); } } }