using UnityEngine; using SanAndreasUnity.Utilities; using SanAndreasUnity.Importing.Animation; namespace SanAndreasUnity.Behaviours.Peds.States { public class RunState : BaseMovementState { public override AnimId movementAnim { get { return new AnimId (AnimGroup.WalkCycle, AnimIndex.Run); } } public override AnimId movementWeaponAnim { get { return m_ped.CurrentWeapon.RunAnim; } } } }