using System.Collections.Generic; using System.Linq; using UnityEngine; using SanAndreasUnity.Behaviours; using SanAndreasUnity.Behaviours.Vehicles; namespace SanAndreasUnity.Stats { public class MiscStats : MonoBehaviour { void Start() { Utilities.Stats.RegisterStat(new Utilities.Stats.Entry(){category = "MISC", onGUI = OnStatGUI}); } void OnStatGUI() { var sb = new System.Text.StringBuilder(); sb.AppendFormat("num peds: {0}\n", Ped.NumPeds); sb.AppendFormat("num vehicles: {0}\n", Vehicle.NumVehicles); sb.AppendFormat("num ped state changes received: {0}\n", Ped.NumStateChangesReceived); sb.AppendLine(); // info about local ped var ped = Ped.Instance; if (ped != null) { sb.AppendFormat("Local ped:\n"); sb.AppendFormat("position: {0}\n", ped.transform.position); sb.AppendFormat("net id: {0}\n", ped.netId); sb.AppendFormat("sync interval: {0}\n", ped.NetTransform.syncInterval); sb.AppendFormat("state: {0}\n", ped.CurrentState != null ? ped.CurrentState.GetType().Name : ""); sb.AppendFormat("velocity: {0}\n", ped.Velocity); sb.AppendFormat("is grounded: {0}\n", ped.IsGrounded); sb.AppendFormat("model id: {0}\n", ped.PedDef != null ? ped.PedDef.Id.ToString() : ""); sb.AppendFormat("model name: {0}\n", ped.PedDef != null ? ped.PedDef.ModelName : ""); sb.AppendFormat("\n"); // info about current vehicle var vehicle = ped.CurrentVehicle; if (vehicle != null) { List objects = new List(){ vehicle.Velocity, vehicle.Accelerator, vehicle.Braking, vehicle.Steering, vehicle.AverageWheelHeight, vehicle.NetTransform.netId, vehicle.NetTransform.syncInterval, vehicle.NetTransform.ComponentIndex, }; var texts = new List() {"velocity", "accelerator", "braking", "steering", "average wheel height", "net id", "sync interval", "component index"}; texts.Add("wheels"); objects.Add(""); foreach (var w in vehicle.Wheels) { texts.Add("\t" + w.Alignment); objects.Add( string.Format("travel {0} rpm {1} radius {2} motor torque {3} mass {4} is grounded {5}", w.Travel, w.Collider.rpm, w.Collider.radius, w.Collider.motorTorque, w.Collider.mass, w.Collider.isGrounded) ); } if (vehicle.Definition != null) { var def = vehicle.Definition; texts.Add("game name"); texts.Add("type"); objects.Add(def.GameName); objects.Add(def.VehicleType); } texts.Add("rigid body"); objects.Add(""); if (vehicle.RigidBody != null) { var rb = vehicle.RigidBody; texts.AddRange(new string[]{"\tmass", "\tvelocity", "\tangular velocity"}); objects.AddRange(new object[]{rb.mass, rb.velocity, rb.angularVelocity}); } texts.Add("seats"); objects.Add(""); foreach(var seat in vehicle.Seats) { texts.Add("\t" + seat.Alignment); var p = seat.OccupyingPed; objects.Add(p != null ? ("ped: net id " + p.netId) : "empty"); } var closestSeat = vehicle.FindClosestSeatTransform(ped.transform.position); if (closestSeat != null) { texts.Add("distance to closest seat"); objects.Add(Vector3.Distance(closestSeat.position, ped.transform.position)); } sb.AppendFormat("Current vehicle:\n"); for (int i = 0; i < objects.Count; i++) { sb.AppendFormat("{0}: {1}\n", texts[i], objects[i]); } sb.AppendFormat("\n"); } // info about current weapon var weapon = ped.CurrentWeapon; if (weapon != null) { sb.AppendFormat("Current weapon:\n"); sb.AppendFormat("net id: {0}\n", weapon.NetWeapon.netId); var def = weapon.Definition; if (def != null) { sb.AppendFormat("model id: {0}\n", def.Id); sb.AppendFormat("name: {0}\n", def.ModelName); } sb.AppendFormat("max range: {0}\n", weapon.MaxRange); sb.AppendFormat("damage: {0}\n", weapon.Damage); sb.AppendFormat("ammo clip size: {0}\n", weapon.AmmoClipSize); sb.AppendFormat("ammo: {0} / {1}\n", weapon.AmmoInClip, weapon.AmmoOutsideOfClip); sb.AppendFormat("slot: {0}\n", weapon.SlotIndex); sb.AppendLine(); } // info about all weapons sb.AppendFormat("All weapons:\n"); foreach (var w in ped.WeaponHolder.AllWeapons) { sb.AppendFormat("\tslot: {0} name: {1}\n", w.SlotIndex, w.Definition.ModelName); } sb.AppendLine(); } GUILayout.Label(sb.ToString()); } } }