using System.Collections.Generic; using UnityEngine; namespace SanAndreasUnity.Behaviours { public class PedManager : MonoBehaviour { public static PedManager Instance { get; private set; } public GameObject pedPrefab; public float pedTurnSpeed = 10f; public bool showPedSpeedometer = true; public LayerMask groundFindingIgnoredLayerMask = 0; [Header("Camera")] public float cameraDistanceFromPed = 3f; public float minCameraDistanceFromPed = 2f; public float maxCameraDistanceFromPed = 30f; public LayerMask cameraRaycastIgnoredLayerMask = 0; [Header("Damage")] public float legAndArmDamageMultiplier = 0.8f; public float stomachAndChestDamageMultiplier = 1.0f; public float headDamageMultiplier = 4.0f; public float inflictedDamageMessageVelocityInScreenPerc = 0.2f; public float inflictedDamageMessageLifetime = 1.0f; public Color inflictedDamageMessageColor = Color.green; [Header("Health bar")] public bool displayHealthBarAbovePeds = false; public float healthBarWorldWidth = 0.5f; public float healthBarWorldHeight = 0.1f; public float healthBarMaxScreenHeight = 20f; public float healthBarVerticalOffset = 0.3f; public Color healthColor = Color.red; public Color healthBackgroundColor = (Color.red + Color.black) * 0.5f; [Header("Ped AI")] public float AIStoppingDistance = 3f; public float AIVehicleEnterDistance = 1.25f; public float AIOutOfRangeTimeout = 5f; public float AIOutOfRangeDistance = 250f; [Header("Net")] public float pedSyncRate = 10; [Header("Ragdoll")] public float ragdollMass = 100f; public float ragdollLifetime = 30f; public float ragdollDrag = 0.05f; public float ragdollMaxDepenetrationVelocity = 10f; public float ragdollDamageForce = 4f; void Awake () { Instance = this; } } }