using SanAndreasUnity.Behaviours; using SanAndreasUnity.Utilities; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace SanAndreasUnity.Editor { public class EditorLoader { [InitializeOnLoadMethod] static void Init() { EditorApplication.update -= EditorUpdate; EditorApplication.update += EditorUpdate; Loader.onLoadingFinished -= OnLoadingFinished; Loader.onLoadingFinished += OnLoadingFinished; } static void EditorUpdate() { if (!F.IsAppInEditMode) return; if (Loader.IsLoading) { if (EditorUtility.DisplayCancelableProgressBar("Loading game data", Loader.LoadingStatus, Loader.GetProgressPerc())) { Loader.StopLoading(); EditorUtility.ClearProgressBar(); return; } } } static void OnLoadingFinished() { EditorUtility.ClearProgressBar(); if (!F.IsAppInEditMode) return; if (Loader.HasLoaded) EditorUtility.DisplayDialog("", "Successfully loaded game data.", "Ok"); else EditorUtility.DisplayDialog("", "Error in loading game data. Check console for more information.", "Ok"); } [MenuItem(EditorCore.MenuName + "/" + "Load game data")] static void MenuItemLoadGameData() { if (!F.IsAppInEditMode) { EditorUtility.DisplayDialog("", "This can only be used in edit mode.", "Ok"); return; } if (Loader.HasLoaded) { EditorUtility.DisplayDialog("", "Game data is already loaded.", "Ok"); return; } if (null == Loader.Singleton) { new GameObject("Loader", typeof(Loader)); } Loader.StartLoading(); } [MenuItem(EditorCore.MenuName + "/" + "Change path to GTA")] static void MenuItemChangePath() { if (!F.IsAppInEditMode) { EditorUtility.DisplayDialog("", "Exit play mode first.", "Ok"); return; } string selectedFolder = EditorUtility.OpenFolderPanel("Select GTA installation folder", Config.GamePath ?? "", ""); if (string.IsNullOrWhiteSpace(selectedFolder)) { return; } if (!Loader.IsGamePathCorrect(selectedFolder, out string errorMessage)) { EditorUtility.DisplayDialog("", "Selected folder is not valid:\r\n\r\n" + errorMessage, "Ok"); return; } Config.SetString(Config.const_game_dir, selectedFolder); Config.SaveUserConfig(); EditorUtility.DisplayDialog("", "Successfully changed path.", "Ok"); } } }