using UnityEngine; using SanAndreasUnity.UI; using SanAndreasUnity.Behaviours; using SanAndreasUnity.Behaviours.Vehicles; namespace SanAndreasUnity.Settings { public class CameraSettings : MonoBehaviour { static float s_fieldOfView = 60; OptionsWindow.FloatInput m_fieldOfViewInput = new OptionsWindow.FloatInput() { description = "Field of view", minValue = 20, maxValue = 120, getValue = () => Camera.main != null ? Camera.main.fieldOfView : s_fieldOfView, setValue = (value) => { s_fieldOfView = value; if (Camera.main != null) Camera.main.fieldOfView = value; }, persistType = OptionsWindow.InputPersistType.OnStart, }; OptionsWindow.FloatInput m_cameraDistanceFromPed = new OptionsWindow.FloatInput() { serializationName = "camera_distance_from_ped", description = "Camera distance from ped", minValue = 0.1f, maxValue = 100f, getValue = () => PedManager.Instance.cameraDistanceFromPed, setValue = (value) => { PedManager.Instance.cameraDistanceFromPed = value; }, persistType = OptionsWindow.InputPersistType.OnStart, }; OptionsWindow.FloatInput m_cameraDistanceFromVehicle = new OptionsWindow.FloatInput() { serializationName = "camera_distance_from_vehicle", description = "Camera distance from vehicle", minValue = 0.1f, maxValue = 100f, getValue = () => VehicleManager.Instance.cameraDistanceFromVehicle, setValue = (value) => { VehicleManager.Instance.cameraDistanceFromVehicle = value; }, persistType = OptionsWindow.InputPersistType.OnStart, }; void Awake () { OptionsWindow.RegisterInputs ("CAMERA", m_fieldOfViewInput, m_cameraDistanceFromPed, m_cameraDistanceFromVehicle); UnityEngine.SceneManagement.SceneManager.activeSceneChanged += (s1, s2) => OnActiveSceneChanged(); } void Start () { // assign min & max values for camera distance m_cameraDistanceFromPed.minValue = m_cameraDistanceFromVehicle.minValue = PedManager.Instance.minCameraDistanceFromPed; m_cameraDistanceFromPed.maxValue = m_cameraDistanceFromVehicle.maxValue = PedManager.Instance.maxCameraDistanceFromPed; } void OnActiveSceneChanged() { // apply settings Camera cam = Utilities.F.FindMainCameraEvenIfDisabled(); if (cam != null) { cam.fieldOfView = s_fieldOfView; } } } }