using System.Collections.Generic; using UnityEngine; using SanAndreasUnity.Utilities; using SanAndreasUnity.Net; using System.Linq; using System.Threading.Tasks; using NetworkDiscoveryUnity; namespace SanAndreasUnity.UI { public class JoinGameWindow : PauseMenuWindow { [SerializeField] string m_ipStr = "127.0.0.1"; string m_portStr = NetManager.defaultListenPortNumber.ToString(); string[] m_tabNames = new string[]{"Internet", "LAN", "Direct" }; private const int InternetTabIndex = 0, LanTabIndex = 1, DirectTabIndex = 2; int m_currentTabIndex = InternetTabIndex; NetworkDiscoveryHUD m_netDiscoveryHUD; private List _serversFromMasterServer = new List(); private Vector2 _masterServerScrollViewPos; bool _isRefreshingMasterServerList = false; MessageBox _masterServerErrorMessageBox; bool m_refreshedMasterServerWhenOpened = false; JoinGameWindow() { // set default parameters this.windowName = "Join Game"; this.useScrollView = true; } void Start () { // adjust rect float width = Mathf.Min(900, Screen.width * 0.9f); float height = width * 9f / 16f; this.windowRect = GUIUtils.GetCenteredRect(new Vector2(width, height)); m_netDiscoveryHUD = NetworkDiscoveryManager.Singleton.NetworkDiscovery.GetComponentOrThrow(); m_netDiscoveryHUD.drawGUI = false; m_netDiscoveryHUD.onConnectEvent.RemoveAllListeners(); m_netDiscoveryHUD.onConnectEvent.AddListener(this.ConnectFromDiscovery); m_netDiscoveryHUD.additionalDataToDisplay.AddRange(new string[] { NetworkDiscoveryManager.NumPlayersKey, NetworkDiscoveryManager.MaxNumPlayersKey, }); } void Update() { if (PauseMenu.IsOpened) this.IsOpened = false; } protected override void OnWindowOpened() { if (m_refreshedMasterServerWhenOpened) return; m_refreshedMasterServerWhenOpened = true; #pragma warning disable 4014 RefreshMasterServersButtonPressed(); #pragma warning restore 4014 } protected override void OnWindowGUI () { m_currentTabIndex = GUIUtils.TabsControl(m_currentTabIndex, m_tabNames); GUILayout.Space(20); if (DirectTabIndex == m_currentTabIndex) { GUILayout.Label ("IP:"); m_ipStr = GUILayout.TextField(m_ipStr, GUILayout.Width(200)); GUILayout.Label ("Port:"); m_portStr = GUILayout.TextField(m_portStr, GUILayout.Width(100)); } else if (LanTabIndex == m_currentTabIndex) { m_netDiscoveryHUD.width = (int) this.WindowSize.x - 30; m_netDiscoveryHUD.DisplayServers(); } else if (InternetTabIndex == m_currentTabIndex) { int availableWidth = (int) this.WindowSize.x - 50; float[] widthPercentages = new float[] { 0.35f, 0.25f, 0.4f }; string[] columnNames = new string[] {"Name", "Players", "IP" }; // header GUILayout.BeginHorizontal(); for (int i = 0; i < columnNames.Length; i++) { GUILayout.Button(columnNames[i], GUILayout.Width(availableWidth * widthPercentages[i])); } GUILayout.EndHorizontal(); _masterServerScrollViewPos = GUILayout.BeginScrollView(_masterServerScrollViewPos); foreach (ServerInfo info in _serversFromMasterServer) { GUILayout.BeginHorizontal(); GUILayout.Label(info.Name, GUIUtils.CenteredLabelStyle, GUILayout.Width(availableWidth * widthPercentages[0])); GUILayout.Label($"{info.NumPlayersOnline}/{info.MaxPlayers}", GUIUtils.CenteredLabelStyle, GUILayout.Width(availableWidth * widthPercentages[1])); GUI.enabled = ! NetStatus.IsClientActive(); if (GUILayout.Button($"{info.IP}:{info.Port}", GUILayout.Width(availableWidth * widthPercentages[2]))) ConnectToServerFromMasterServer(info); GUI.enabled = true; GUILayout.EndHorizontal(); } GUILayout.EndScrollView(); } } protected override void OnWindowGUIAfterContent() { // label with status string strStatus = "Disconnected"; if (NetStatus.IsClientConnecting()) { strStatus = "Connecting."; for (int i = 0; i < ((int)Time.realtimeSinceStartup) % 3; i++) strStatus += "."; } else if (NetStatus.IsClientConnected()) { strStatus = "Connected"; } GUILayout.Label("Status: " + strStatus); // button for connecting/disconnecting/refreshing string buttonText = "Connect"; System.Action buttonAction = this.ConnectDirectly; if (NetStatus.IsClientConnecting()) { buttonText = "Disconnect"; buttonAction = this.Disconnect; } else if (NetStatus.IsClientConnected()) { GUI.enabled = false; buttonText = "Connected"; buttonAction = () => {}; } else { if (LanTabIndex == m_currentTabIndex) { GUI.enabled = ! m_netDiscoveryHUD.IsRefreshing; buttonText = m_netDiscoveryHUD.IsRefreshing ? ( "Refreshing." + new string('.', (int) ((Time.time * 2) % 3)) ) : "Refresh LAN"; buttonAction = () => m_netDiscoveryHUD.Refresh(); } else if (InternetTabIndex == m_currentTabIndex) { GUI.enabled = !_isRefreshingMasterServerList; buttonText = _isRefreshingMasterServerList ? ( "Refreshing." + new string('.', (int) ((Time.time * 2) % 3)) ) : "Refresh servers"; buttonAction = async () => await RefreshMasterServersButtonPressed(); } } if (GUIUtils.ButtonWithCalculatedSize(buttonText, 80, 30)) buttonAction(); GUI.enabled = true; } async Task RefreshMasterServersButtonPressed() { _isRefreshingMasterServerList = true; _serversFromMasterServer = new List(); try { _serversFromMasterServer = await MasterServerClient.Instance.GetAllServers(); } catch (System.Exception ex) { Debug.LogException(ex); if (_masterServerErrorMessageBox != null) _masterServerErrorMessageBox.DestroyWindow(); _masterServerErrorMessageBox = MessageBox.Show("Error refreshing master server", ex.ToString()); } _isRefreshingMasterServerList = false; } void ConnectDirectly() { this.Connect(m_ipStr, ushort.Parse(m_portStr)); } void ConnectFromDiscovery(NetworkDiscovery.DiscoveryInfo info) { this.Connect(info.EndPoint.Address.ToString(), info.GetGameServerPort()); } void ConnectToServerFromMasterServer(ServerInfo serverInfo) { Connect(serverInfo.IP, (ushort) serverInfo.Port); } void Connect(string ip, ushort port) { try { NetManager.StartClient(ip, port); } catch (System.Exception ex) { Debug.LogException(ex); MessageBox.Show("Error", ex.ToString()); } } void Disconnect() { NetManager.StopNetwork(); } } }