using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SanAndreasUnity.RCON { public class CommandInterpreter { public static String Interpret(String command) { string[] words = command.Split(' '); if (command == "heartbeat") { // Implement heartbeat ping return "Heartbeat was sent to master server"; } if (command == "help") { return "The available commands for now are heartbeat, announce and help"; } if (words[0] == "announce") { String announcement = String.Join(" ", words, 1, words.Length - 1); SanAndreasUnity.Chat.ChatManager.SendChatMessageToAllPlayersAsServer(announcement); return "Server : " + announcement; } return "Unknown command"; } } }