using System.Collections.Generic; using UnityEngine; using SanAndreasUnity.Utilities; namespace SanAndreasUnity.Behaviours { public partial class Ped { public Damageable Damageable { get; private set; } public float Health { get { return this.Damageable.Health; } set { this.Damageable.Health = value; } } [SerializeField] private float m_maxHealth = 100f; public float MaxHealth { get { return m_maxHealth; } set { m_maxHealth = value; } } public Bar HealthBar { get; private set; } void AwakeForDamage () { this.Damageable = this.GetComponentOrThrow (); } void StartForDamage () { this.CreateHealthBar (); } void CreateHealthBar () { this.HealthBar = Object.Instantiate (GameManager.Instance.barPrefab, this.transform).GetComponentOrThrow (); // this.HealthBar.SetBorderWidth (0.1f); this.HealthBar.BackgroundColor = UI.HUD.Instance.healthBackgroundColor; this.HealthBar.FillColor = UI.HUD.Instance.healthColor; this.HealthBar.BorderColor = Color.black; this.UpdateHealthBar (); } void UpdateDamageStuff () { this.UpdateHealthBar (); } void UpdateHealthBar () { bool shouldBeVisible = PedManager.Instance.displayHealthBarAbovePeds && !this.IsControlledByLocalPlayer; this.HealthBar.gameObject.SetActive (shouldBeVisible); if (shouldBeVisible) { this.HealthBar.BarSize = new Vector3 (PedManager.Instance.healthBarWorldWidth, PedManager.Instance.healthBarWorldHeight, 1.0f); this.HealthBar.SetFillPerc (this.Health / this.MaxHealth); this.HealthBar.transform.position = this.GetPosForHealthBar (); this.HealthBar.MaxHeightOnScreen = PedManager.Instance.healthBarMaxScreenHeight; } } public void DrawHealthBar () { Vector3 pos = this.GetPosForHealthBar (); Rect rect = GUIUtils.GetRectForBarAsBillboard (pos, PedManager.Instance.healthBarWorldWidth, PedManager.Instance.healthBarWorldHeight, Camera.main); // limit height rect.height = Mathf.Min (rect.height, PedManager.Instance.healthBarMaxScreenHeight); float borderWidth = Mathf.Min( 2f, rect.height / 4f ); GUIUtils.DrawBar( rect, this.Health / this.MaxHealth, UI.HUD.Instance.healthColor, UI.HUD.Instance.healthBackgroundColor, borderWidth ); } private Vector3 GetPosForHealthBar () { if (null == this.PlayerModel.Head) return this.transform.position; Vector3 pos = this.PlayerModel.Head.position; pos += this.transform.up * PedManager.Instance.healthBarVerticalOffset; return pos; } } }