using SanAndreasUnity.Behaviours; using UnityEngine; namespace SanAndreasUnity.Behaviours { public class UIVehicleSpawner : MonoBehaviour { public KeyCode spawnKey = KeyCode.V; private void Update() { if (Input.GetKeyDown(spawnKey) && GameManager.CanPlayerReadInput()) { if (Utilities.NetUtils.IsServer) SpawnVehicle(); else if (Net.PlayerRequests.Local != null) Net.PlayerRequests.Local.RequestVehicleSpawn(-1); } } private void SpawnVehicle() { var ped = Ped.Instance; if (null == ped) return; Vehicles.Vehicle.CreateRandomInFrontOf(ped.transform); } } }