using UnityEngine; using SanAndreasUnity.Importing.Animation; namespace SanAndreasUnity.Behaviours.Weapons { public class Sawnoff : Weapon { protected override void InitWeapon () { base.InitWeapon(); this.CrouchAimAnim = new AnimId("COLT45", "colt45_crouchfire"); this.CrouchSpineRotationOffset = WeaponsManager.Instance.crouchSpineRotationOffset2; } } }