using System; using System.IO; namespace SanAndreasUnity.Importing.RenderWareStream { public enum AtomicFlag { CollisionTest = 0x01, Render = 0x04, } [SectionType(0x14)] public class Atomic : SectionData { public readonly UInt32 FrameIndex; public readonly UInt32 GeometryIndex; public readonly AtomicFlag Flags; public readonly UInt32 Unused; public Atomic(SectionHeader header, Stream stream) : base(header, stream) { var data = ReadSection(); // Struct var reader = new BinaryReader(new MemoryStream(data.Value)); FrameIndex = reader.ReadUInt32(); GeometryIndex = reader.ReadUInt32(); Flags = (AtomicFlag)reader.ReadUInt32(); Unused = reader.ReadUInt32(); } } }