using UnityEngine; using SanAndreasUnity.Utilities; using SanAndreasUnity.Importing.Animation; namespace SanAndreasUnity.Behaviours.Peds.States { public class SprintState : BaseMovementState { public override AnimId movementAnim { get { return new AnimId (AnimGroup.MyWalkCycle, AnimIndex.sprint_civi); } } public override AnimId movementWeaponAnim { get { return new AnimId (AnimGroup.MyWalkCycle, AnimIndex.sprint_civi); } } } }