using UnityEngine; using SanAndreasUnity.Utilities; using SanAndreasUnity.Importing.Animation; namespace SanAndreasUnity.Behaviours.Peds.States { public class RunAimState : BaseAimMovementState { public override AnimId aimWithArm_LowerAnim { get { return m_ped.CurrentWeapon.RunAnim; } } public override void OnBecameActive () { base.OnBecameActive (); // m_ped.PlayerModel.PlayAnim (AnimGroup.Gun, AnimIndex.run_armed); } } }