using SanAndreasUnity.Behaviours; using UnityEngine; namespace SanAndreasUnity.Behaviours { public class UIVehicleSpawner : MonoBehaviour { public Vector3 spawnOffset = new Vector3(0, 2, 5); public KeyCode spawnKey = KeyCode.V; private void Start() { } private void Update() { if (Input.GetKeyDown(spawnKey)) { if (Utilities.NetUtils.IsServer) SpawnVehicle(); else if (Net.PlayerRequests.Local != null) Net.PlayerRequests.Local.RequestVehicleSpawn(); } } public void SpawnVehicle() { var ped = Ped.Instance; if (null == ped) return; SpawnVehicle(ped); } public void SpawnVehicle(Ped ped) { Vector3 pos = ped.transform.position + ped.transform.forward * spawnOffset.z + ped.transform.up * spawnOffset.y + ped.transform.right * spawnOffset.x; Quaternion rotation = Quaternion.LookRotation(-ped.transform.right, Vector3.up); SpawnVehicle(pos, rotation); } public void SpawnVehicle(Vector3 pos, Quaternion rotation) { // SanAndreasUnity.Behaviours.Vehicles.VehicleSpawner.Create (); var v = SanAndreasUnity.Behaviours.Vehicles.Vehicle.Create(-1, null, pos, rotation); Debug.Log("Spawned vehicle with id " + v.Definition.Id); } } }