using SanAndreasUnity.Behaviours; using SanAndreasUnity.Importing.Animation; using SanAndreasUnity.Importing.Archive; using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine; namespace SanAndreasUnity.Importing.Conversion { using BFrame = SanAndreasUnity.Behaviours.Frame; using UVector3 = UnityEngine.Vector3; using UVector4 = UnityEngine.Vector4; public class Animation { private const float TimeScale = 1f / 64f; private class Axis { public string Name { get; set; } public UVector3 Mask { get; set; } } private static Axis[] s_translateAxes = new Axis[] { new Axis (){ Name = "x", Mask = new UVector3(1f, 0f, 0f) }, new Axis (){ Name = "y", Mask = new UVector3(0f, 1f, 0f) }, new Axis (){ Name = "z", Mask = new UVector3(0f, 0f, 1f) }, }; //private static Dictionary> s_curvesPerClip = new Dictionary> (); private static UnityEngine.AnimationClip Convert(Clip animation, FrameContainer frames, out UVector3 rootStart, out UVector3 rootEnd) { var clip = new UnityEngine.AnimationClip(); clip.legacy = true; var rotateAxes = new[] { new { Name = "x", Mask = new UVector4(1f, 0f, 0f, 0f) }, new { Name = "y", Mask = new UVector4(0f, 1f, 0f, 0f) }, new { Name = "z", Mask = new UVector4(0f, 0f, 1f, 0f) }, new { Name = "w", Mask = new UVector4(0f, 0f, 0f, 1f) } }; var root = animation.Bones.FirstOrDefault(x => x.BoneId == 0); if (root != null && root.FrameCount > 0) { rootStart = Types.Convert(root.Frames.First().Translation); rootEnd = Types.Convert(root.Frames.Last().Translation); } else { rootStart = rootEnd = UVector3.zero; } foreach (var bone in animation.Bones) { var bFrames = bone.Frames; var frame = frames.GetByBoneId(bone.BoneId); string bonePath = frame.Path; AnimationCurve curve; var axisAngle = bFrames.ToDictionary(x => x, x => { var q = Types.Convert(x.Rotation); float ang; UnityEngine.Vector3 axis; q.ToAngleAxis(out ang, out axis); return new UVector4(q.x, q.y, q.z, q.w); }); foreach (var axis in rotateAxes) { var keys = bFrames .Select(x => new Keyframe(x.Time * TimeScale, UVector4.Dot(axisAngle[x], axis.Mask))) .ToArray(); curve = new UnityEngine.AnimationCurve (keys); clip.SetCurve(bonePath, typeof(Transform), "localRotation." + axis.Name, curve); //OnCurveAddedToClip (clip, curve); } var converted = bFrames.Select(x => Types.Convert(x.Translation)).ToArray(); if (!converted.Any(x => !x.Equals(UVector3.zero))) continue; var anyVelocities = false; var deltaVals = converted.Select((x, i) => { var prev = Math.Max(0, i - 1); var next = Math.Min(i + 1, converted.Length - 1); var prevTime = bFrames[prev].Time * TimeScale; var nextTime = bFrames[next].Time * TimeScale; return prevTime == nextTime || !(anyVelocities = true) ? UVector3.zero : (converted[next] - converted[prev]) / (nextTime - prevTime); }).ToArray(); foreach (var translateAxis in s_translateAxes) { var positions = bFrames .Select((x, i) => new Keyframe(x.Time * TimeScale, UVector3.Dot(frame.transform.localPosition + converted[i], translateAxis.Mask))) .ToArray(); var deltas = bFrames.Select((x, i) => new Keyframe(x.Time * TimeScale, UVector3.Dot(deltaVals[i], translateAxis.Mask))).ToArray(); clip.SetCurve(bonePath, typeof(Transform), "localPosition." + translateAxis.Name, new UnityEngine.AnimationCurve(positions)); if (!anyVelocities) continue; clip.SetCurve(bonePath, typeof(BFrame), "LocalVelocity." + translateAxis.Name, new UnityEngine.AnimationCurve(deltas)); } } clip.wrapMode = WrapMode.Loop; clip.EnsureQuaternionContinuity(); return clip; } // public static AnimationCurve[] GetAllCurvesForClip (UnityEngine.AnimationClip clip) // { // if (s_curvesPerClip.ContainsKey (clip)) { // return s_curvesPerClip [clip].ToArray (); // } else { // return new AnimationCurve[0]; // } // } public static void RemovePositionCurves (UnityEngine.AnimationClip clip, FrameContainer frames) { foreach (var frame in frames) { string bonePath = frame.Path; // foreach (var translateAxis in s_translateAxes) { // clip.SetCurve (bonePath, typeof(Transform), "localPosition." + translateAxis.Name, null); // } clip.SetCurve (bonePath, typeof(Transform), "m_LocalPosition", null); } } // private static void OnCurveAddedToClip (UnityEngine.AnimationClip clip, AnimationCurve curve) // { // if (s_curvesPerClip.ContainsKey (clip)) { // s_curvesPerClip [clip].Add (curve); // } else { // s_curvesPerClip.Add (clip, new List (){ curve }); // } // } public class Package { private readonly AnimationPackage _package; public AnimationPackage AnimPackage { get { return _package; } } private readonly Dictionary _anims = new Dictionary(); public Package(string fileName) { using (var reader = new BinaryReader(ArchiveManager.ReadFile(fileName + ".ifp"))) { _package = new AnimationPackage(reader); } } public Animation Load(string clipName, FrameContainer frames) { if (_anims.ContainsKey(clipName)) return _anims[clipName]; var anim = new Animation(_package[clipName], frames); _anims.Add(clipName, anim); return anim; } } private static readonly Dictionary _sLoaded = new Dictionary(); /// All loaded anims. Each entry contains file name and corresponding ifp package. public static IEnumerable> Loaded { get { return _sLoaded; } } public static Animation Load(string fileName, string clipName, FrameContainer frames) { Package package; if (!_sLoaded.ContainsKey(fileName)) { _sLoaded.Add(fileName, package = new Package(fileName)); } else { package = _sLoaded[fileName]; } return package.Load(clipName, frames); } private readonly UnityEngine.AnimationClip _clip; private readonly UVector3 _rootStart; private readonly UVector3 _rootEnd; public UnityEngine.AnimationClip Clip { get { return _clip; } } public UVector3 RootStart { get { return _rootStart; } } public UVector3 RootEnd { get { return _rootEnd; } } private Animation(Clip anim, FrameContainer frames) { _clip = Convert(anim, frames, out _rootStart, out _rootEnd); } } }