using UnityEngine; namespace SanAndreasUnity.Behaviours.Vehicles { public class VehicleManager : MonoBehaviour { public static VehicleManager Instance { get; private set; } public GameObject vehiclePrefab; public float cameraDistanceFromVehicle = 6f; public bool syncLinearVelocity = true; public bool syncAngularVelocity = true; public Utilities.WhenOnClient whenToDisableRigidBody = Utilities.WhenOnClient.OnlyOnOtherClients; public bool syncPedTransformWhileInVehicle = false; public bool syncVehicleTransformUsingSyncVars = false; public bool controlInputOnLocalPlayer = true; public bool controlWheelsOnLocalPlayer = true; public float vehicleSyncRate = 20; void Awake() { Instance = this; } } }