using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SanAndreasUnity.Behaviours.Vehicles { public partial class Vehicle { private int currentRadioStationIndex; private RadioStation CurrentRadioStation { get { return RadioStation.stations[currentRadioStationIndex]; } } private AudioSource radio; public void PlayRadio() { radio.Stop(); var clip = CurrentRadioStation.CurrentClip; if (clip != null) { radio.time = CurrentRadioStation.currentTime; radio.clip = clip; radio.Play(); Destroy(clip, clip.length); } } private void ContinueRadio() { CurrentRadioStation.NextClip(); PlayRadio(); } public void SwitchRadioStation(bool next) { if (currentRadioStationIndex != -1) { CurrentRadioStation.currentTime = radio.time; } if (next) { currentRadioStationIndex++; if (currentRadioStationIndex >= RadioStation.stations.Length) currentRadioStationIndex = -1; } else { currentRadioStationIndex--; if (currentRadioStationIndex < -1) currentRadioStationIndex = RadioStation.stations.Length - 1; } if (currentRadioStationIndex == -1) { radio.Stop(); } else { PlayRadio(); } } } }