using UnityEngine; using SanAndreasUnity.Importing.Animation; namespace SanAndreasUnity.Behaviours.Weapons { public class Shotgun : Weapon { public override AnimId AimAnim { get { if (this.Data.gunData.AssocGroupId.EndsWith ("bad")) return new AnimId (AnimGroup.Shotgun, AnimIndex.shotgun_fire_poor); else return new AnimId (AnimGroup.Shotgun, AnimIndex.shotgun_fire); } } } }