using System.Collections.Generic; using UnityEngine; using SanAndreasUnity.Utilities; namespace SanAndreasUnity.UI { public class MessageBox : PauseMenuWindow { public string Title { get; set; } public string Text { get; set; } public bool UseTextField { get; set; } MessageBox() { // set default parameters this.windowName = ""; this.useScrollView = true; this.DestroyOnClose = true; // adjust rect this.windowRect = GUIUtils.GetCenteredRect( new Vector2(400, 300) ); } void Start () { } protected override void OnWindowGUI() { this.windowName = this.Title; if (this.UseTextField) GUILayout.TextField(this.Text); else GUILayout.Label(this.Text); } protected override void OnWindowGUIAfterContent() { // display OK button GUILayout.Space(4); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("OK", GUILayout.MinWidth(45), GUILayout.MinHeight(25))) { this.IsOpened = false; } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.Space(4); } public static MessageBox Show(string title, string text, bool useTextField = false) { var msgBox = PauseMenuWindow.Create(); msgBox.Title = title; msgBox.Text = text; msgBox.UseTextField = useTextField; msgBox.IsOpened = true; return msgBox; } } }