using System.Collections.Generic; using UnityEngine; namespace SanAndreasUnity.UI { public class WorldStatsWindow : PauseMenuWindow { WorldStatsWindow() { // set default parameters this.windowName = "World stats"; this.windowRect = new Rect(10, 10, 250, 330); } void Start () { this.RegisterButtonInPauseMenu (); } protected override void OnWindowGUI () { if (Behaviours.World.Cell.Instance != null) { Behaviours.World.Cell.Instance.showWindow (this.WindowId); } } } }