## Weapons/damage TODO
### Weapons - play separate anim for tec9 ? - implement reloading - when lerping upper arm transform toward ped forward vector, arm is going on the opposite side - it seems that it depends on world rotation of ped - anim for minigun and flame thrower can't be loaded ### Damage system - particles on place of hit - display inflicted damage as on-screen message - die animation - detach ped model before destroying ped ; send rpc to players to ~~do the same~~ create ped model only (not ped), and play anim ; - we need to raycast against ped mesh, not capsule collider ; also need to detect which part of body was hit - adapt vehicles to damage system - need explosion and smoke effects first - decals