using System.IO; namespace SanAndreasUnity.Importing.Collision { public class Vertex { public const int SizeV1 = Vector3.Size; public const int Size = Vector3.SizeCompressed; public readonly Vector3 Position; public Vertex(BinaryReader reader, Version version) { Position = new Vector3(reader, (version != Version.COLL) ? VectorCompression.Collision : VectorCompression.None); } } }