using UnityEngine; namespace SanAndreasUnity.Behaviours.Vehicles { public class VehicleManager : MonoBehaviour { public static VehicleManager Instance { get; private set; } public GameObject vehiclePrefab; public bool syncLinearVelocity = true; public bool syncAngularVelocity = true; public bool disableRigidBodyOnClients = true; public bool syncPedTransformWhileInVehicle = false; public bool syncVehicleTransformUsingSyncVars = false; public float vehicleSyncRate = 20; void Awake() { Instance = this; } } }