using System.Collections.Generic; using UnityEngine; using SanAndreasUnity.Behaviours; using SanAndreasUnity.Utilities; namespace SanAndreasUnity.UI { public class ChangePathToGTAWindow : PauseMenuWindow { FileBrowser m_fileBrowser = null; ChangePathToGTAWindow() { // set default parameters this.windowName = "Change path to GTA"; } void Start () { // adjust rect this.windowRect = GUIUtils.GetCenteredRect( FileBrowser.GetRecommendedSize() ); } protected override void OnWindowOpened () { // create file browser if (null == m_fileBrowser) { m_fileBrowser = new FileBrowser (new Rect (new Vector2 (8, 30), new Vector2(this.WindowSize.x - 16, this.WindowSize.y - 30 - 10)), "", null, this.OnSelectedPath) { BrowserType = FileBrowserType.Directory }; } // set current directory to game directory string currentGameDir = Config.GetPath (Config.const_game_dir); if (!string.IsNullOrEmpty (currentGameDir)) { m_fileBrowser.CurrentDirectory = currentGameDir; } else { // path is not set m_fileBrowser.CurrentDirectory = System.IO.Directory.GetCurrentDirectory (); } } void OnSelectedPath (string path) { if (string.IsNullOrEmpty (path)) { // canceled this.IsOpened = false; return; } // save new path Config.SetString (Config.const_game_dir, path); Config.SaveUserConfigSafe (); this.IsOpened = false; } protected override void OnWindowGUI () { if (m_fileBrowser != null) { m_fileBrowser.OnGUI (); } } } }