using System; using System.IO; namespace SanAndreasUnity.Importing.RenderWareStream { public struct SkinBoneWeights { public readonly Single[] Weights; public SkinBoneWeights(BinaryReader reader) { Weights = new Single[4]; for (int i = 0; i < Weights.Length; ++i) { Weights[i] = reader.ReadSingle(); } } } public struct SkinBoneIndices { public readonly byte[] Indices; public SkinBoneIndices(BinaryReader reader) { Indices = reader.ReadBytes(4); } } [SectionType(0x0116)] public class Skin : SectionData { public readonly SkinBoneIndices[] VertexBoneIndices; public readonly SkinBoneWeights[] VertexBoneWeights; public readonly Matrix4x4[] SkinToBoneMatrices; public readonly byte[] MeshBoneRemapIndices; public Skin(SectionHeader header, Stream stream) : base(header, stream) { var reader = new BinaryReader(stream); Int32 boneCount = (Int32)reader.ReadByte(); Int32 boneIdCount = (Int32)reader.ReadByte(); UInt16 weightsPerVertex = reader.ReadUInt16(); byte[] boneIds = reader.ReadBytes(boneIdCount); var vertexCount = header.GetParent().VertexCount; VertexBoneIndices = new SkinBoneIndices[vertexCount]; VertexBoneWeights = new SkinBoneWeights[vertexCount]; for (int i = 0; i < vertexCount; ++i) { VertexBoneIndices[i] = new SkinBoneIndices(reader); } for (int i = 0; i < vertexCount; ++i) { VertexBoneWeights[i] = new SkinBoneWeights(reader); } SkinToBoneMatrices = new Matrix4x4[boneCount]; for (int i = 0; i < boneCount; ++i) { if (boneIdCount == 0) { reader.BaseStream.Seek(4, SeekOrigin.Current); } SkinToBoneMatrices[i] = new Matrix4x4(reader); } UInt32 boneLimit = reader.ReadUInt32(); UInt32 meshCount = reader.ReadUInt32(); UInt32 RLE = reader.ReadUInt32(); if (meshCount > 0) { MeshBoneRemapIndices = reader.ReadBytes((Int32)(boneCount + 2 * (RLE + meshCount))); } } } }