using SanAndreasUnity.Importing.Items.Placements; using System.Collections.Generic; using System.IO; namespace SanAndreasUnity.Importing.Items { public class WaterFile { public readonly WaterFace[] Faces; public WaterFile(string path) { var faces = new List(); using (var reader = File.OpenText(path)) { string line; while ((line = reader.ReadLine()) != null) { line = line.Trim(); if (line.Length == 0) continue; if (line.StartsWith("#")) continue; if (line.StartsWith("processed")) continue; faces.Add(new WaterFace(line)); } } UnityEngine.Debug.Log("Loading water file: \"" + path + "\" with " + faces.Count + " faces"); Faces = faces.ToArray(); } } }