in0finite
|
f4173e5164
|
don't use skin for a gui area
|
2021-02-06 23:06:30 +01:00 |
|
in0finite
|
f31ba9d81e
|
add support for short names in top panel of file browser ; add some common folders on Windows
|
2021-02-06 22:36:31 +01:00 |
|
in0finite
|
f9faff6c67
|
don't detach ragdoll when ped is killed in a vehicle, except if vehicle exploded
|
2021-02-06 21:12:41 +01:00 |
|
in0finite
|
3267daa543
|
state classes handle killing of ped
|
2021-02-06 21:11:14 +01:00 |
|
in0finite
|
ac56764618
|
add "Dead body traffic per player" stat
|
2021-02-06 20:07:53 +01:00 |
|
in0finite
|
6f21cc8bf0
|
destroy all rigid bodies on clients except for the root bone - they work for themselves, and bones look deformed and stretched
|
2021-02-06 19:20:21 +01:00 |
|
in0finite
|
d525a99575
|
sync velocity only for root bone
|
2021-02-06 19:18:36 +01:00 |
|
in0finite
|
ae834f63c7
|
add flags to sync data
|
2021-02-06 17:19:35 +01:00 |
|
in0finite
|
6616512698
|
set default ragdollSyncRate to 15
|
2021-02-06 03:18:46 +01:00 |
|
in0finite
|
dac7f81574
|
add setting for ragdoll interpolation mode
|
2021-02-06 03:16:36 +01:00 |
|
in0finite
|
5726f2ae10
|
change default ragdoll lifetime to 60
|
2021-02-06 02:51:46 +01:00 |
|
in0finite
|
70faae9a19
|
increase ragdoll mass - it no longer bounces away from vehicles
|
2021-02-06 02:50:34 +01:00 |
|
in0finite
|
3e73a557f2
|
set vehicle's rigid body CollisionDetectionMode to continuous dynamic
|
2021-02-06 02:39:56 +01:00 |
|
in0finite
|
af54f74847
|
optimize network traffic for ragdolls - sync only rigid bodies - traffic should be 4 KB/s for 1 ragdoll
|
2021-02-06 01:29:55 +01:00 |
|
in0finite
|
6e45507793
|
change sync interval to 15/s
|
2021-02-05 23:45:17 +01:00 |
|
in0finite
|
964a76685e
|
set collision detection mode to ContinuousDynamic - seems that leftover parts no longer can go through ground
|
2021-02-05 23:40:30 +01:00 |
|
in0finite
|
f0460bbd3e
|
improve sync of vehicle leftover parts
|
2021-02-05 23:21:39 +01:00 |
|
in0finite
|
83f42f1f8a
|
set default physics update rate to 60
|
2021-02-05 01:57:58 +01:00 |
|
in0finite
|
b7d11a7705
|
set default values
|
2021-02-05 01:08:51 +01:00 |
|
in0finite
|
7df6fcd135
|
more limitations on client ...
|
2021-02-05 01:08:07 +01:00 |
|
in0finite
|
93a1c7aaf0
|
use RigidBody's position for syncing, not transform's
|
2021-02-05 01:06:11 +01:00 |
|
in0finite
|
c4699859e1
|
add option to destroy wheel colliders on client
|
2021-02-05 01:04:37 +01:00 |
|
in0finite
|
c6bd9fef9a
|
sync rpm and properly rotate wheel
|
2021-02-04 23:18:01 +01:00 |
|
in0finite
|
b0ec6417c7
|
extract function
|
2021-02-04 23:17:12 +01:00 |
|
in0finite
|
f6fe21cbdb
|
sync y position of wheel
|
2021-02-04 22:21:16 +01:00 |
|
in0finite
|
91bc7547a5
|
don't use gravity and don't detect collisions on client
|
2021-02-04 22:19:34 +01:00 |
|
in0finite
|
9caf2df790
|
set interpolation on vehicle rigid body
|
2021-02-04 22:17:26 +01:00 |
|
in0finite
|
f17824e237
|
reset velocity on clients if it is not synced
|
2021-02-04 22:14:10 +01:00 |
|
in0finite
|
845c0c98fa
|
add checkbox for registering at master server
|
2021-01-31 23:38:01 +01:00 |
|
in0finite
|
e4a2f09fda
|
add info for master server: version, map
|
2021-01-31 23:07:10 +01:00 |
|
in0finite
|
e6c33e14ad
|
some adjustments for StartGame window
|
2021-01-31 22:44:15 +01:00 |
|
in0finite
|
8659ae57b7
|
disable Start button while server is active
|
2021-01-31 21:18:30 +01:00 |
|
in0finite
|
1ba51c20c2
|
fix warnings
|
2021-01-31 21:03:51 +01:00 |
|
in0finite
|
0c20894a31
|
add namespace
|
2021-01-31 20:58:44 +01:00 |
|
in0finite
|
9cfcf2818e
|
set default FPS on mobile to 30
|
2021-01-31 20:54:14 +01:00 |
|
in0finite
|
3708c5280c
|
cleanup config file
|
2021-01-31 20:41:10 +01:00 |
|
in0finite
|
e6a48d4bf6
|
load all IMG archives that are found in loose archive
|
2021-01-31 20:08:48 +01:00 |
|
in0finite
|
442a0dab1a
|
add more debug info
|
2021-01-31 16:45:55 +01:00 |
|
in0finite
|
a4ddd0fc0c
|
continue if failed to load arrow textures
|
2021-01-31 03:45:14 +01:00 |
|
in0finite
|
336db81e51
|
continue if failed to load cursor texture
|
2021-01-31 03:29:51 +01:00 |
|
in0finite
|
c6dea949cf
|
add possibility to skip minimap load
|
2021-01-31 03:21:02 +01:00 |
|
in0finite
|
6692eaec18
|
allow some lines to fail from weapon data file
|
2021-01-31 03:13:09 +01:00 |
|
in0finite
|
fed4e987f9
|
extract function
|
2021-01-31 03:12:22 +01:00 |
|
in0finite
|
715ec36f2f
|
support car colors with duplicate car names
|
2021-01-31 02:52:04 +01:00 |
|
in0finite
|
5786cf7868
|
add method ArchiveManager.GetAllEntries()
|
2021-01-31 02:10:08 +01:00 |
|
in0finite
|
63c27c28a9
|
load anim groups using ArchiveManager
|
2021-01-31 02:07:57 +01:00 |
|
in0finite
|
02f08a6c03
|
support extended PedestrianType
|
2021-01-31 01:37:23 +01:00 |
|
in0finite
|
b065f68b51
|
handle situation when definition already exists
|
2021-01-31 01:36:17 +01:00 |
|
in0finite
|
fdc42b1946
|
read item file from ArchiveManager, not using File API ; don't throw exception if item file was not found, but log error
|
2021-01-31 01:35:10 +01:00 |
|
in0finite
|
20461c854b
|
provide some statistics from loaded archives
|
2021-01-31 01:29:36 +01:00 |
|