in0finite
|
fda86887f7
|
use random rotation when spawning players' peds
|
2020-06-06 00:53:26 +02:00 |
|
in0finite
|
9dc4f03c9f
|
run exception safe
|
2020-06-06 00:45:53 +02:00 |
|
in0finite
|
dab056d48e
|
fix for spawning peds at the same position
|
2020-06-06 00:40:47 +02:00 |
|
in0finite
|
fe557282eb
|
fix for recruiting peds
|
2020-06-05 23:49:50 +02:00 |
|
in0finite
|
03a0f5c35e
|
extract method
|
2020-06-05 23:22:30 +02:00 |
|
in0finite
|
d37d601082
|
peds can not damage other peds in the same vehicle
|
2020-06-03 02:12:40 +02:00 |
|
in0finite
|
21644998cb
|
rename variable
|
2020-06-03 01:10:38 +02:00 |
|
in0finite
|
cb495440cd
|
fix camera being blocked by vehicle's high detail meshes
|
2020-06-03 00:27:18 +02:00 |
|
in0finite
|
d9a728b244
|
destroy high detail mesh objects when vehicle is destroyed
|
2020-06-02 23:56:36 +02:00 |
|
in0finite
|
8880d6030a
|
update all relevant children
|
2020-06-02 23:48:40 +02:00 |
|
in0finite
|
92feb469fb
|
create separate game object with mesh colliders
|
2020-06-02 22:40:46 +02:00 |
|
in0finite
|
c5b8d7df6d
|
add new layer for vehicle high detail mesh
|
2020-06-02 20:44:08 +02:00 |
|
in0finite
|
71d18bbe6d
|
change way of specifying which object should be ignored when raycasting - peds can not damage other peds in the same vehicle
|
2020-06-01 14:58:51 +02:00 |
|
in0finite
|
e9ef2f709d
|
better specify which object should be ignored when raycasting
|
2020-05-31 19:09:58 +02:00 |
|
in0finite
|
199a008b12
|
correctly identify Transform that was hit by a bullet - this fixes a bug when ped could not be damaged while in vehicle
|
2020-05-31 19:09:58 +02:00 |
|
in0finite
|
2fec510ce3
|
display inflicted damage as on-screen message
|
2020-05-31 19:09:58 +02:00 |
|
in0finite
|
2cb2ddf099
|
implement on-screen messages
|
2020-05-31 19:09:58 +02:00 |
|
in0finite
|
83659395e1
|
run exception-safe
|
2020-05-31 19:09:58 +02:00 |
|
in0finite
|
756f7e8563
|
move Damageable class to Utilities assembly
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
f2c9e5ff75
|
inflict damage based on part of body that was hit
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
b203a0b667
|
weapon's projectile raycasts are made against ped bones
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
8f56469b28
|
camera can move through "PedBone" layer
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
d675a8b4a4
|
provide layer as property
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
f607d50483
|
run exception-safe
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
adc03cc3aa
|
add sphere collider around jaw
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
e945f9f54e
|
ragdoll bones are set up
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
ec7417c510
|
...
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
3d3b697076
|
don't destroy the clip with delayed Destroy()
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
1b19e38bc6
|
when stopping radio sound, save radio station's time only if audio source is playing
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
8e8e495633
|
destroy radio clip when stopping radio sound ; destroy radio clip when vehicle gets destroyed ;
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
ce6cc33d97
|
re-save prefab
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
f3490beb80
|
change access modifiers
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
fe4ae08ca6
|
display radio station label for limited amount of time - 3 seconds after ped enters vehicle or radio station is changed
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
6bbdcecd7d
|
remember time when radio station changed
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
a68efa0b7d
|
remember time when seat's ped changed
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
cff2be9531
|
rename method
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
cdb561c4a7
|
assign random radio station in Awake(), not Start()
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
5237c849ba
|
display radio station name
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
ea840f8b5e
|
add stats about current vehicle's radio
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
d29a1e1a4e
|
refactor
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
8134b8a1d9
|
properly detecting when ped is assigned to vehicle and removed from vehicle ; fix radio playing ; wait some time before loading sound of radio station ;
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
5d20cac976
|
move all radio related stuff to appropriate partial class
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
8a8f2ab423
|
only toggle map window if it is opened or if reading input is allowed
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
4d646c853d
|
small optimization for finding closest vehicle/seat
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
0e130999f4
|
fix bug when peds were not able to enter any vehicle when there was a vehicle with no seats spawned
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
19b6c25432
|
correctly position the minimap
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
3d81bd25ca
|
use RawImage for minimap texture
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
f8ac93380b
|
update controls window text
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
f0949c0233
|
change SEO of some scripts
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
f90732229d
|
change SEO of some scripts
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
5fb94bf22d
|
crosshair looks a little better
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
c661e13b88
|
remove unneeded variables
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
9c0bcd747b
|
refactor
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
88cd91d0bd
|
use auto property
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
aec6481050
|
refactor
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
91f9c55540
|
remove some unneeded variables
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
1eb6dbadda
|
remove 'toggleInfo' variable
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
1cfe3b80b1
|
ReadInput() is slightly faster
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
bdbec0bdeb
|
remove OnGUI() function
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
496333b26d
|
remove commented code
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
602f3beb4d
|
refactor
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
03c451d0a9
|
move input reading to LateUpdate() ; remove Update() because it's no longer needed ;
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
eb7123be57
|
refactor
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
525ca5a287
|
read input only when minimap is visible
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
dc37e76e6b
|
extract input reading into a method
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
9d4ca5aae6
|
don't update stuff when minimap is not visible
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
0668cf62f1
|
move zoom updating from FixedUpdate() to LateUpdate()
FixedUpdate() is now removed
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
7a57f6b266
|
retrieve zone name on every 2 seconds
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
d44757a739
|
...
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
df6bfa45ba
|
minimap now has focus position
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
355a3276a5
|
...
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
804d8108c0
|
remove unneeded class with extension method
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
72e090419a
|
rename class
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
dd335e439f
|
put zone classes into namespace
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
ccd0a9f1b1
|
optimize functions for getting zone - they don't allocate memory anymore and are faster
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
b1f6c2b8fa
|
convert zone name
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
e415d019fc
|
use RawImage for player icon
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
5d4367fa3e
|
zooming of minimap works
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
d404419d5f
|
minimap seems to be converted
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
8ebbac83dc
|
remove some unneeded code
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
241f97a501
|
...
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
99624f1598
|
remove private variable because it's not needed
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
55fc88b5b4
|
use correct delta time value
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
592de8bc7d
|
use 1 bool to control if FPS should be updated
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
761fb9383c
|
chat display almost finished
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
c370702d49
|
don't toggle FPS display with F10
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
5c675e2def
|
add "Display FPS" setting
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
d293d0783f
|
remove unused code
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
6100b013df
|
rename variables
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
efd9f7b4f7
|
remove milliseconds from FPS display
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
fcbf323219
|
convert FPS display
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
f9b7034c85
|
add search box to vehicle spawner window
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
1ff5e44e79
|
fix touch input - enable canvas when touch input is enabled
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
5c9b83d240
|
remove unneeded code
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
101069ce0a
|
convert speedometer
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
d7db52c142
|
don't show label when ped is in flying state
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
7243560fe0
|
convert ped state label
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
ef83e9aed5
|
fix errors
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
c77f6c471d
|
removed imGUI code
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
91d98f9741
|
make texture no longer readable
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
587354248d
|
correctly construct crosshair texture
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
cac960800f
|
working on crosshair
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
93398fb2fb
|
weapon image, weapon ammo, and healthbar are working
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
4dd463919d
|
remove no longer used script
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
9993959810
|
adapt main menu to MenuBar
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
0aaa8b7769
|
remove unused code
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
c3d7447a7e
|
delete PedestrianModelViewerUI script
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
d59672aa34
|
don't read input on some places when not allowed
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
6786ab5e76
|
convert chat input
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
2f26d16183
|
rename variable
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
147abe2af6
|
convert pause menu label
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
089cf387fb
|
remove commented code
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
9009db198d
|
remove some imGUI code
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
e6b3a9f300
|
menu entries are now components ; fix sorting of menu entries ;
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
f54a8fe60d
|
enable/disable canvas on Start()
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
23cbd6163d
|
register Resume and Exit entries
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
1185732b28
|
first working version of new pause menu
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
92d7088784
|
remove unused code
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
477bab3d31
|
create custom event system which makes it possible to use imGUI and new UI at the same time
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
19abce4017
|
change button text color when window is opened
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
76aad79d40
|
only enable main menu canvas in startup scene
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
8cf1c143df
|
remove unused code
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
6597c53735
|
don't draw menu items from OnGUI()
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
dbbcdb4e80
|
convert Exit button
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
d0138fcca7
|
convert logo
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
b2ee510576
|
convert background
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
6b58fdf964
|
main menu buttons almost done
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
2eb36c245f
|
fix lower shooting rate
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
9db8019d9a
|
extract GetFirePosition() and GetFireDirection() into IAimState interface/classes - states now control fire position and direction ; drive-by aiming now works for AWA weapons (they no longer aim up in the sky) ;
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
d0badd78cf
|
don't clear raycast buffer - I think that there is no need for that
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
c5aa931715
|
use larger buffer for storing raycasts - this is needed because vehicle is consisted of many colliders which can be on a path of a ray
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
5ede80b85e
|
check also if ignored object is parent of hit object
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
a7ad315260
|
when drawing line from gun, use the last used WeaponAttackParams - this will properly visualize aim direction when in drive-by state
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
6e3cf54a02
|
trying to ignore object when raycasting
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
0c620cc228
|
refactor firing system to use additional parameters - this will make it possible to ignore current vehicle when firing in drive-by state
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
ca40df585d
|
cleanup
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
886edc3084
|
adjust camera focus position and camera distance
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
a2e9d3f971
|
camera offset is configurable
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
a9f665bc33
|
camera handling works, but needs improvements
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
42946f3a02
|
convert CheckCameraCollision() to static method
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
0dffb495c6
|
aim anim max time is equal to half of the anim length
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
bc05cb0b4c
|
manually update aim anim ; don't play anim while firing, but pause it ; stop firing when weapon is ready to fire, not when anim reaches certain time ;
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
212d1187ff
|
drive-by firing WIP
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
18136f279f
|
convert other TryFire() to static function
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
3a9b07cf7b
|
convert TryFire() to static function
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
e3d81d0c03
|
don't log warnings for bones with id -1
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
e8581c0fee
|
support loading anims which have invalid bone ids
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
ee2922b241
|
add vehicle offset to misc stats
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
84b2d4209c
|
update anims from the right place
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
cbf874da6c
|
anims are finally playing correctly
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
c7db8963ff
|
attempt to play driveby anims
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
7f384860b5
|
small cleanup
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
792eb923e9
|
improve UI
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
1cf178f274
|
fix IndexOutOfRange ex
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
3c9cf45144
|
add search box for IFP file names
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
59ac34ac3f
|
display IFP names in scroll view
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
21c8de6b1c
|
fix loading anims when bone id is -1
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
162d07f254
|
remove extension from IFP file names
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
0414727c46
|
don't try to display IFP clips if IFP is not loaded
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
c5c6e44c3e
|
fix obtaining all IFP files
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
194c1ceb6d
|
add ability to display all IFP packages in anim window
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
e2d1702e6b
|
change anim wrap mode
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
531e787515
|
play correct anim
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
e50a1e70e2
|
drive-by WIP
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
33b8d217aa
|
small fix
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
c5c8f2c75b
|
any NPC ped can be recruited
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
193577d9b5
|
stalker peds can be recruited
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
c4d9fcc924
|
read G and H button events
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
ecc17aef6d
|
add button pressed event which uses button name
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
688b2c0015
|
proper switching to/from sprint state
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
b38a2faf49
|
"CellIds" is no longer available in Inspector
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
4acc23dacd
|
ignore next collision with first enex too
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
8d93a7f2c5
|
use small raycast distance when teleporting through enexes
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
5fb330cbb0
|
raycast distance for finding ground is configurable
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
a1751c7ba4
|
refactor FindGroundParams
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
85cd5867a6
|
load all interiors
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
a12f8aebc1
|
ignore next collision with second enex
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
66d1709492
|
teleport only to different interiors
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
14f9e0bd34
|
remember first and second enex ; teleport from second enex back to first enex
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
c2c84b4c91
|
rename var
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
9dd1dad363
|
log matching enexes
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
7920363002
|
add loading step for enexes
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
d32ee2dc72
|
...
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
028d74331f
|
only teleport to enex's counterpart on server
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
a34e9e27d1
|
don't ignore collision with enex if current enex is disabled
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
d82c42a906
|
teleport ped to enex's counterpart when collided
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
c78d25f269
|
report enex collisions to ped
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
39f7e1b6b3
|
destroy current clip before loading new one
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
424880aa78
|
...
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
fb4dd66724
|
play radio only if ped is in vehicle seat
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
7e3865491d
|
rename var
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
34b92f9980
|
start radio only for local ped ; and start it from the right place
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
da9b52eeda
|
...
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
5ed306d137
|
send chat on Enter
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
030726add0
|
remove chat messages periodically
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
5a4b6ebbe9
|
make some vars available in Inspector
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
ad2b733e2a
|
extract ChatInputDisplay class
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
3c9168e295
|
make some vars available in Inspector
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
d703a8cae9
|
extract ChatDisplay class
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
36c96062aa
|
assign SEO
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
9c2da03e99
|
display chat even when pause menu is opened
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
d6b810f606
|
chat message can be sent
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
e7272ef710
|
draw chat
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
f41fa4b591
|
change SEO of chat scripts
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
d7e9db901b
|
add scripts
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
c3382928c2
|
implement network discovery
|
2020-05-31 19:09:51 +02:00 |
|
jaan242
|
92bbc4bd53
|
radio (#69)
* radio
* radio 2
* radio 3
* radio 4
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
c512aaad1d
|
only reset settings if they changed
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
9da08b7dba
|
settings are properly resetted
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
d164ce3d2b
|
working on resetting settings to default values
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
d8480a2522
|
ignore culture when saving int and float settings
|
2020-05-31 19:09:51 +02:00 |
|
jaan242
|
c99cf04494
|
moved speedometer label to the right (#67)
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
8ca984d91c
|
fix bug
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
8ddd78367d
|
skip creating enexes for now
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
f42900d56c
|
don't override cell ids in Awake()
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
76de9c1230
|
don't draw enexes by default
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
0c447546ec
|
draw all exterior enexes
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
1c0609b83a
|
enexes are not re-activated when in range
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
ebf9e10eac
|
...
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
1efa38ff84
|
map window draws enexes
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
1bdc7226e5
|
animate enex
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
47c43384ed
|
adjust y position of enex
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
4b6c42ef61
|
create enex objects from prefab
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
c78200c80f
|
create enex objects in the world
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
7d35fb4971
|
load all interiors
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
3367c59b45
|
fix for not displaying first enex location
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
362241aace
|
don't call OnSpawn() from PedModel, but instead find ground from Start()
this will make sure that ped's starting position does not change before call to FindGround()
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
24af9dfa4a
|
use enex exit positions as spawn positions for players, if exterior is not loaded
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
6bcf1b4c91
|
refactor
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
cb46cf795e
|
remove quotes from enex name
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
eedd411520
|
obtain spawn positions at the moment when they are needed ; don't create game objects that act as spawn positions
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
deda364ec8
|
SpawnManager uses TransformDataStruct for storing spawn positions
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
9f7861673a
|
move enex spawn position up by a little, because some enexes are placed below objects
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
615f8d33cd
|
more precise positioning after ground is found
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
a06fd323db
|
when teleporting ped, assign his heading too
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
b2f427b67c
|
assign starting position at the start of coroutine
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
86fa29c345
|
better log messages
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
a84e5f38dc
|
apply "tryFromAbove" parameter when finding ground
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
60f685dd70
|
don't assign initial Y position when finding ground
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
25d1e30efa
|
add ability to pass parameters to FindGround()
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
31a1903b94
|
TeleportWindow uses enexes as teleport locations, if exterior is not loaded
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
dee7833ab7
|
use TransformDataStruct in TeleportWindow
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
267c5d00a1
|
create TransformDataStruct struct
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
a3f73edef8
|
read ENEX section of IPL files
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
b3d082dbe2
|
improve division gizmos
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
0698429c25
|
changed the way how distance is calculated from division to point
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
98bd42cf97
|
fix for situation when LOD child is located in different render level
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
d872f163ac
|
draw better gizmos for Division
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
29bffc2c11
|
don't duplicate uv array
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
cd6210d2cc
|
don't duplicate colors array
|
2020-05-31 19:09:50 +02:00 |
|