Commit graph

1051 commits

Author SHA1 Message Date
in0finite
f00b7b7601 adjust explosion parameters 2020-06-22 03:20:44 +02:00
in0finite
53267c2bdc update submodule 2020-06-22 03:17:12 +02:00
in0finite
b6b2037e97 explosion strength and upward modifier are proportional to squared root of vehicle's mass 2020-06-22 03:05:42 +02:00
in0finite
8871702e5b make some parameters configurable 2020-06-21 23:35:39 +02:00
in0finite
9678faa18a inflict damage to nearby objects 2020-06-21 18:21:15 +02:00
in0finite
b2af2ade90 add stats about vehicle's damage 2020-06-21 16:35:39 +02:00
in0finite
4b6223a025 change some params 2020-06-21 16:20:16 +02:00
in0finite
2e02d0dab2 modify strength of explosion based on vehicle mass 2020-06-21 15:43:19 +02:00
in0finite
44fe30d8df don't apply explosion force 2 times 2020-06-21 15:33:19 +02:00
in0finite
aaf9af8c3f destroy explosion when particle systems finish 2020-06-21 14:56:21 +02:00
in0finite
07d802ce8f add explosion VFX and explosion physics force 2020-06-21 14:15:20 +02:00
in0finite
c56dad1950 flame VFX done 2020-06-21 01:24:19 +02:00
in0finite
ea6e45b593 smoke VFX done 2020-06-21 00:33:55 +02:00
in0finite
246042f125 add meta file for new folder 2020-06-20 21:59:10 +02:00
in0finite
31bb2568bb delete "Standard Assets" folder 2020-06-20 21:46:56 +02:00
in0finite
ddf25cbe8e add submodule 2020-06-20 21:40:25 +02:00
in0finite
d98643e70c explode exception-safe 2020-06-20 20:17:22 +02:00
in0finite
d4078d250e cleanup 2020-06-20 20:15:29 +02:00
in0finite
775af9f9cb apply different force amount on chassis 2020-06-20 19:56:55 +02:00
in0finite
b0cde397be randomize lifetime of detached parts 2020-06-20 18:06:24 +02:00
in0finite
bfb15e4c9c chassis have realistic mass 2020-06-20 18:05:12 +02:00
in0finite
075bfc3d2d detach chassis during explosion 2020-06-20 17:56:17 +02:00
in0finite
d4c8d83fcc add DescriptionForLogging property 2020-06-20 17:55:27 +02:00
in0finite
552043bcd7 cache "engine" transform 2020-06-20 16:23:53 +02:00
in0finite
7581f4ac0a unsubscribe from VehiclePhysicsConstants.Changed event when vehicle is destroyed 2020-06-20 16:21:29 +02:00
in0finite
b9852975af CmdRequestToDestroyMyVehicles() now explodes vehicles 2020-06-20 16:19:46 +02:00
in0finite
bd37b9f577 "Destroy all vehicles" button now explodes the vehicles, instead of destroying them 2020-06-20 16:18:09 +02:00
in0finite
41856f3def vehicle explosion logic done - vehicle parts are detached, have rigid bodies, and explosion force is applied to them 2020-06-20 16:16:11 +02:00
in0finite
5ba7751ef6 damaging vehicles works 2020-06-09 19:45:25 +02:00
in0finite
faf96838b9 implement basic vehicle damage logic 2020-06-09 18:34:15 +02:00
in0finite
29b7ae65f0 remove commented code 2020-06-06 20:45:44 +02:00
in0finite
19fc36d718 display info about messages in Misc stats 2020-06-06 20:04:10 +02:00
in0finite
ba9318d594 change default text to empty 2020-06-06 20:03:43 +02:00
in0finite
81df1bb651 pool messages 2020-06-06 20:03:26 +02:00
in0finite
7623b3ce29 optimization 2020-06-06 19:02:43 +02:00
in0finite
cf0437e80a properly destroy messages 2020-06-06 18:41:50 +02:00
in0finite
1016a18c80 add OnScreenMessage script to prefab 2020-06-06 18:41:32 +02:00
in0finite
a7faf63540 assign messages container 2020-06-06 18:31:21 +02:00
in0finite
bd5ac7b252 save the stupid scene - it gets modified for some reason 2020-06-06 18:24:59 +02:00
in0finite
394348745e converting on-screen messages to uGUI 2020-06-06 18:09:26 +02:00
in0finite
78319b501b set correct layer mask for finding ground - fixes a bug for ped always spawning at initial position, because ray was hitting ragdoll colliders 2020-06-06 16:55:57 +02:00
in0finite
29ab0556c6 specify ignored layer mask for finding ground in Inspector 2020-06-06 15:54:04 +02:00
in0finite
fda86887f7 use random rotation when spawning players' peds 2020-06-06 00:53:26 +02:00
in0finite
9dc4f03c9f run exception safe 2020-06-06 00:45:53 +02:00
in0finite
dab056d48e fix for spawning peds at the same position 2020-06-06 00:40:47 +02:00
in0finite
fe557282eb fix for recruiting peds 2020-06-05 23:49:50 +02:00
in0finite
03a0f5c35e extract method 2020-06-05 23:22:30 +02:00
in0finite
d37d601082 peds can not damage other peds in the same vehicle 2020-06-03 02:12:40 +02:00
in0finite
21644998cb rename variable 2020-06-03 01:10:38 +02:00
in0finite
e740307084 change projectile raycast mask 2020-06-03 00:41:39 +02:00