in0finite
f9faff6c67
don't detach ragdoll when ped is killed in a vehicle, except if vehicle exploded
2021-02-06 21:12:41 +01:00
in0finite
8134b8a1d9
properly detecting when ped is assigned to vehicle and removed from vehicle ; fix radio playing ; wait some time before loading sound of radio station ;
2020-05-31 19:09:57 +02:00
in0finite
75ab5d5d9b
sync offset
2020-05-31 19:09:46 +02:00
in0finite
eade6fc3d8
extract method
2020-05-31 19:09:46 +02:00
in0finite
d34ab7d4fe
move method to other class
2020-05-31 19:09:45 +02:00
in0finite
94b7404e4f
client checks if vehicle is spawned every frame
2020-05-31 19:09:45 +02:00
in0finite
57bb127345
now sending net id of current vehicle
2020-05-31 19:09:45 +02:00
in0finite
ed7ce1429f
Improvements
2020-05-31 19:09:41 +02:00
in0finite
e117c2cd81
Fixed several bugs:
...
- vehicle states are activated on clients at the end of frame, because at the moment of ped creation, vehicle may not be created yet
- ped doesn't switch to stand state in Start(), on clients
- state is now synced using string, not struct, because struct failed to sync after first modification
2020-05-31 19:09:41 +02:00
in0finite
b474d7df85
Converting vehicle states to new API 2
2020-05-31 19:09:41 +02:00
in0finite
4faa53bb1d
Converting vehicle states to new API
2020-05-31 19:09:41 +02:00
in0finite
a4329fedea
When entering/exiting vehicle, don't change sync interval, but instead disable/enable NetworkTransform
2020-05-31 19:09:40 +02:00
in0finite
23ed98633a
Remove DefaultTransformSyncInterval variable
2020-05-31 19:09:40 +02:00
in0finite
7f5b37f85e
Disable ped transform syncing while in vehicle
2020-05-31 19:09:40 +02:00
in0finite
7a6c6b4aa8
Fix cleanup
2020-05-31 19:09:39 +02:00
in0finite
5e32312a77
Fix cleanup
2020-05-31 19:09:39 +02:00
in0finite
2842d653ef
Working on vehicle sync 5
2020-05-31 19:09:39 +02:00
in0finite
039ae76a14
Initial commit
2020-05-31 19:07:22 +02:00