in0finite
|
dcc65fa8c5
|
tried to use MovePosition()/MoveRotation(), but it doesn't work
|
2021-01-07 21:43:03 +01:00 |
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in0finite
|
34b9613782
|
don't set rigid body to kinematic - it behaves a little better with high velocity
|
2021-01-07 21:35:14 +01:00 |
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in0finite
|
9267660a97
|
configure interpolation in Inspector
|
2021-01-07 21:02:12 +01:00 |
|
in0finite
|
2051451095
|
fix commented code
|
2021-01-07 20:59:36 +01:00 |
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in0finite
|
7990d25ed5
|
extract SetPosition() and SetRotation()
|
2021-01-07 18:48:02 +01:00 |
|
in0finite
|
38d3035044
|
use struct for storing info about bones
|
2021-01-07 18:32:59 +01:00 |
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in0finite
|
31d7d3c5dd
|
apply initial velocities
|
2021-01-07 17:50:58 +01:00 |
|
in0finite
|
6b3e656ed7
|
extract SetVelocity() method
|
2021-01-07 17:47:45 +01:00 |
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in0finite
|
2d5d67fc55
|
cleanup
|
2021-01-07 17:44:47 +01:00 |
|
in0finite
|
a9e70bf7cc
|
cleanup
|
2021-01-07 16:51:30 +01:00 |
|
in0finite
|
506bca3faf
|
cleanup
|
2021-01-07 15:43:56 +01:00 |
|
in0finite
|
34175971ae
|
syncing is finally decent enough
|
2021-01-07 15:26:11 +01:00 |
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in0finite
|
68413a5c37
|
sync velocity
|
2021-01-05 22:58:47 +01:00 |
|
in0finite
|
20100a34aa
|
add "dead body sync rate" setting
|
2021-01-05 21:32:20 +01:00 |
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in0finite
|
8d400bfceb
|
syncing works
|
2021-01-05 21:09:25 +01:00 |
|
in0finite
|
f9e320ce23
|
move creation of dead body to it's own class
|
2021-01-05 19:30:14 +01:00 |
|
in0finite
|
8469f18862
|
use prefab to spawn dead body
|
2021-01-05 18:21:57 +01:00 |
|
in0finite
|
17f6aaeeda
|
peds are killed with a separate function ; ragdoll is detached only when peds are killed, not destroyed
|
2021-01-05 05:18:47 +01:00 |
|
in0finite
|
3a5e237e06
|
add button to remove all dead bodies
|
2021-01-05 03:09:45 +01:00 |
|
in0finite
|
d6d5d660cf
|
wip on ragdoll
|
2021-01-04 01:28:58 +01:00 |
|
in0finite
|
64680f7280
|
initial ragdoll stuff
|
2021-01-03 14:23:18 +01:00 |
|
in0finite
|
99c1cf8ecc
|
ped can not be damaged by explosion while he is in vehicle
|
2020-06-29 17:50:33 +02:00 |
|
in0finite
|
e5c6144706
|
ped damage handling is done by State classes
|
2020-06-29 17:12:48 +02:00 |
|
in0finite
|
ba1ebf4213
|
don't try to damage ped if his health is <= 0
|
2020-06-27 22:12:22 +02:00 |
|
in0finite
|
16bd731403
|
ped can be damaged by explosion
|
2020-06-27 22:00:10 +02:00 |
|
in0finite
|
394348745e
|
converting on-screen messages to uGUI
|
2020-06-06 18:09:26 +02:00 |
|
in0finite
|
29ab0556c6
|
specify ignored layer mask for finding ground in Inspector
|
2020-06-06 15:54:04 +02:00 |
|
in0finite
|
fe557282eb
|
fix for recruiting peds
|
2020-06-05 23:49:50 +02:00 |
|
in0finite
|
03a0f5c35e
|
extract method
|
2020-06-05 23:22:30 +02:00 |
|
in0finite
|
d37d601082
|
peds can not damage other peds in the same vehicle
|
2020-06-03 02:12:40 +02:00 |
|
in0finite
|
cb495440cd
|
fix camera being blocked by vehicle's high detail meshes
|
2020-06-03 00:27:18 +02:00 |
|
in0finite
|
71d18bbe6d
|
change way of specifying which object should be ignored when raycasting - peds can not damage other peds in the same vehicle
|
2020-06-01 14:58:51 +02:00 |
|
in0finite
|
e9ef2f709d
|
better specify which object should be ignored when raycasting
|
2020-05-31 19:09:58 +02:00 |
|
in0finite
|
2fec510ce3
|
display inflicted damage as on-screen message
|
2020-05-31 19:09:58 +02:00 |
|
in0finite
|
756f7e8563
|
move Damageable class to Utilities assembly
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
f2c9e5ff75
|
inflict damage based on part of body that was hit
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
8f56469b28
|
camera can move through "PedBone" layer
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
d675a8b4a4
|
provide layer as property
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
d29a1e1a4e
|
refactor
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
8134b8a1d9
|
properly detecting when ped is assigned to vehicle and removed from vehicle ; fix radio playing ; wait some time before loading sound of radio station ;
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
4d646c853d
|
small optimization for finding closest vehicle/seat
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
0e130999f4
|
fix bug when peds were not able to enter any vehicle when there was a vehicle with no seats spawned
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
f90732229d
|
change SEO of some scripts
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
5c9b83d240
|
remove unneeded code
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
101069ce0a
|
convert speedometer
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
d7db52c142
|
don't show label when ped is in flying state
|
2020-05-31 19:09:55 +02:00 |
|
in0finite
|
7243560fe0
|
convert ped state label
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
ef83e9aed5
|
fix errors
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
c77f6c471d
|
removed imGUI code
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
2eb36c245f
|
fix lower shooting rate
|
2020-05-31 19:09:53 +02:00 |
|