Commit graph

11 commits

Author SHA1 Message Date
in0finite
d61789fb25 revert scene changes from PR 2021-09-07 01:12:40 +02:00
Damien
5862efba4f
[#79] AI peds pathfinding (#111)
* Added Ped AI with debug info

* Improved ped AI + auto spawn for each players

* Disabling Ped Spawner script for clients

* Added flee script for peds and reworked peds AI

* Optimized Ped spawning script

* Removed unused ped command

* Convert class to struct in NodeFile.cs

* Revert style on Ped_Spawning

* Fixed respawning ped issue on multiplayer

* Improved ped's AI and spawns

* Added FindYCoordWithXZ method

* Fixed peds spawn point on bridges + added Ped tag

* Removed Ped tag to improve performances

* Fixed ped trying to spawn when player is in interior
2021-08-08 01:05:13 +02:00
in0finite
fccebcc60a revert scene changes 2021-01-26 23:37:21 +01:00
Spider134
9ef83a1ab5
Implement master server (#102)
* Added font importing

* Revert "Added font importing"

This reverts commit 31f3463097.

* Fix Loader.cs formatting

* Fix texture issue

* Revert "Fix texture issue"

This reverts commit 79c44f8069.

* Update FontsImporter.cs

* Add master server client

* Remove curly bracket

* Add missing tab and fix a issue

* Update MasterServerClient.cs

* Remove IP and fix an issue

* Added feedback for when a user refreshes the internet tab and added an error message when server registration fails.
2021-01-12 22:06:38 +01:00
in0finite
a7faf63540 assign messages container 2020-06-06 18:31:21 +02:00
in0finite
bd5ac7b252 save the stupid scene - it gets modified for some reason 2020-06-06 18:24:59 +02:00
in0finite
3b9b41794a delete pausemenu prefab ; group all windows at one game object ; 2020-05-31 19:09:54 +02:00
in0finite
13d3418fef extract "Settings" game object to a prefab 2020-05-31 19:09:54 +02:00
in0finite
1fce7d1a5e Add stats prefab into startup scene 2020-05-31 19:09:41 +02:00
in0finite
803ec7f091 Add network manager to startup scene 2020-05-31 19:09:37 +02:00
in0finite
039ae76a14 Initial commit 2020-05-31 19:07:22 +02:00