in0finite
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41e5223fc7
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detached vehicle parts should be synced
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2020-07-01 23:36:01 +02:00 |
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in0finite
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bfdb8a5ba0
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use curve for adjusting damage over distance
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2020-06-28 16:35:35 +02:00 |
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in0finite
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07d802ce8f
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add explosion VFX and explosion physics force
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2020-06-21 14:15:20 +02:00 |
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in0finite
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c56dad1950
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flame VFX done
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2020-06-21 01:24:19 +02:00 |
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in0finite
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ea6e45b593
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smoke VFX done
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2020-06-21 00:33:55 +02:00 |
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in0finite
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41856f3def
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vehicle explosion logic done - vehicle parts are detached, have rigid bodies, and explosion force is applied to them
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2020-06-20 16:16:11 +02:00 |
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in0finite
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1ebf03dcb6
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change default camera distance from ped and vehicle
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2020-05-31 19:09:56 +02:00 |
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in0finite
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6da3108432
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don't disable vehicle's rigid body
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2020-05-31 19:09:48 +02:00 |
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in0finite
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f3bacefadb
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Change vehicle setting
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2020-05-31 19:09:40 +02:00 |
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in0finite
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861aeb5422
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Change some vehicle settings
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2020-05-31 19:09:40 +02:00 |
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in0finite
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b1f7854d48
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Change vehicle setting
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2020-05-31 19:09:40 +02:00 |
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in0finite
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3c1e24cb1c
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Don't sync linear and angular velocity
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2020-05-31 19:09:40 +02:00 |
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in0finite
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7098d72625
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Add VehicleManager script to prefab
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2020-05-31 19:09:39 +02:00 |
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in0finite
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039ae76a14
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Initial commit
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2020-05-31 19:07:22 +02:00 |
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