Commit graph

1023 commits

Author SHA1 Message Date
in0finite
7623b3ce29 optimization 2020-06-06 19:02:43 +02:00
in0finite
cf0437e80a properly destroy messages 2020-06-06 18:41:50 +02:00
in0finite
1016a18c80 add OnScreenMessage script to prefab 2020-06-06 18:41:32 +02:00
in0finite
a7faf63540 assign messages container 2020-06-06 18:31:21 +02:00
in0finite
bd5ac7b252 save the stupid scene - it gets modified for some reason 2020-06-06 18:24:59 +02:00
in0finite
394348745e converting on-screen messages to uGUI 2020-06-06 18:09:26 +02:00
in0finite
78319b501b set correct layer mask for finding ground - fixes a bug for ped always spawning at initial position, because ray was hitting ragdoll colliders 2020-06-06 16:55:57 +02:00
in0finite
29ab0556c6 specify ignored layer mask for finding ground in Inspector 2020-06-06 15:54:04 +02:00
in0finite
fda86887f7 use random rotation when spawning players' peds 2020-06-06 00:53:26 +02:00
in0finite
9dc4f03c9f run exception safe 2020-06-06 00:45:53 +02:00
in0finite
dab056d48e fix for spawning peds at the same position 2020-06-06 00:40:47 +02:00
in0finite
fe557282eb fix for recruiting peds 2020-06-05 23:49:50 +02:00
in0finite
03a0f5c35e extract method 2020-06-05 23:22:30 +02:00
in0finite
d37d601082 peds can not damage other peds in the same vehicle 2020-06-03 02:12:40 +02:00
in0finite
21644998cb rename variable 2020-06-03 01:10:38 +02:00
in0finite
e740307084 change projectile raycast mask 2020-06-03 00:41:39 +02:00
in0finite
cb495440cd fix camera being blocked by vehicle's high detail meshes 2020-06-03 00:27:18 +02:00
in0finite
d9a728b244 destroy high detail mesh objects when vehicle is destroyed 2020-06-02 23:56:36 +02:00
in0finite
23e75f180c change camera aim offset 2020-06-02 23:50:30 +02:00
in0finite
8880d6030a update all relevant children 2020-06-02 23:48:40 +02:00
in0finite
92feb469fb create separate game object with mesh colliders 2020-06-02 22:40:46 +02:00
in0finite
c5b8d7df6d add new layer for vehicle high detail mesh 2020-06-02 20:44:08 +02:00
in0finite
71d18bbe6d change way of specifying which object should be ignored when raycasting - peds can not damage other peds in the same vehicle 2020-06-01 14:58:51 +02:00
in0finite
e9ef2f709d better specify which object should be ignored when raycasting 2020-05-31 19:09:58 +02:00
in0finite
199a008b12 correctly identify Transform that was hit by a bullet - this fixes a bug when ped could not be damaged while in vehicle 2020-05-31 19:09:58 +02:00
in0finite
2fec510ce3 display inflicted damage as on-screen message 2020-05-31 19:09:58 +02:00
in0finite
2cb2ddf099 implement on-screen messages 2020-05-31 19:09:58 +02:00
in0finite
83659395e1 run exception-safe 2020-05-31 19:09:58 +02:00
in0finite
756f7e8563 move Damageable class to Utilities assembly 2020-05-31 19:09:57 +02:00
in0finite
f2c9e5ff75 inflict damage based on part of body that was hit 2020-05-31 19:09:57 +02:00
in0finite
b203a0b667 weapon's projectile raycasts are made against ped bones 2020-05-31 19:09:57 +02:00
in0finite
8f56469b28 camera can move through "PedBone" layer 2020-05-31 19:09:57 +02:00
in0finite
d675a8b4a4 provide layer as property 2020-05-31 19:09:57 +02:00
in0finite
f607d50483 run exception-safe 2020-05-31 19:09:57 +02:00
in0finite
483c7b8564 add box collider for area around neck 2020-05-31 19:09:57 +02:00
in0finite
adc03cc3aa add sphere collider around jaw 2020-05-31 19:09:57 +02:00
in0finite
e945f9f54e ragdoll bones are set up 2020-05-31 19:09:57 +02:00
in0finite
89dab83847 fix errors 2020-05-31 19:09:57 +02:00
in0finite
ad7b8e50fe add script 2020-05-31 19:09:57 +02:00
in0finite
ec7417c510 ... 2020-05-31 19:09:57 +02:00
in0finite
3d3b697076 don't destroy the clip with delayed Destroy() 2020-05-31 19:09:57 +02:00
in0finite
1b19e38bc6 when stopping radio sound, save radio station's time only if audio source is playing 2020-05-31 19:09:57 +02:00
in0finite
8e8e495633 destroy radio clip when stopping radio sound ; destroy radio clip when vehicle gets destroyed ; 2020-05-31 19:09:57 +02:00
in0finite
ce6cc33d97 re-save prefab 2020-05-31 19:09:57 +02:00
in0finite
f3490beb80 change access modifiers 2020-05-31 19:09:57 +02:00
in0finite
fe4ae08ca6 display radio station label for limited amount of time - 3 seconds after ped enters vehicle or radio station is changed 2020-05-31 19:09:57 +02:00
in0finite
6bbdcecd7d remember time when radio station changed 2020-05-31 19:09:57 +02:00
in0finite
a68efa0b7d remember time when seat's ped changed 2020-05-31 19:09:57 +02:00
in0finite
cff2be9531 rename method 2020-05-31 19:09:57 +02:00
in0finite
cdb561c4a7 assign random radio station in Awake(), not Start() 2020-05-31 19:09:57 +02:00
in0finite
15711064c4 change width of radio station label 2020-05-31 19:09:57 +02:00
in0finite
5237c849ba display radio station name 2020-05-31 19:09:57 +02:00
in0finite
ea840f8b5e add stats about current vehicle's radio 2020-05-31 19:09:57 +02:00
in0finite
d29a1e1a4e refactor 2020-05-31 19:09:57 +02:00
in0finite
8134b8a1d9 properly detecting when ped is assigned to vehicle and removed from vehicle ; fix radio playing ; wait some time before loading sound of radio station ; 2020-05-31 19:09:57 +02:00
in0finite
5d20cac976 move all radio related stuff to appropriate partial class 2020-05-31 19:09:57 +02:00
in0finite
9dd132532b don't send navigation events because it's buggy and can send events to invisible UI objects 2020-05-31 19:09:57 +02:00
in0finite
8a8f2ab423 only toggle map window if it is opened or if reading input is allowed 2020-05-31 19:09:57 +02:00
in0finite
4d646c853d small optimization for finding closest vehicle/seat 2020-05-31 19:09:57 +02:00
in0finite
0e130999f4 fix bug when peds were not able to enter any vehicle when there was a vehicle with no seats spawned 2020-05-31 19:09:57 +02:00
in0finite
19b6c25432 correctly position the minimap 2020-05-31 19:09:56 +02:00
in0finite
3d81bd25ca use RawImage for minimap texture 2020-05-31 19:09:56 +02:00
in0finite
96dd3fe706 set Z position of some minimap elements to 0 2020-05-31 19:09:56 +02:00
in0finite
190178fac5 disable FPS text and texture by default 2020-05-31 19:09:56 +02:00
in0finite
1ebf03dcb6 change default camera distance from ped and vehicle 2020-05-31 19:09:56 +02:00
in0finite
3b7d466ba6 move speedometer a little to the right 2020-05-31 19:09:56 +02:00
in0finite
e1a6fd9201 change transparency and highlighted/pressed color for main menu buttons, pause menu buttons, chat input 2020-05-31 19:09:56 +02:00
in0finite
ae273868d3 change highlighted and pressed color for main menu button 2020-05-31 19:09:56 +02:00
in0finite
f8ac93380b update controls window text 2020-05-31 19:09:56 +02:00
in0finite
f0949c0233 change SEO of some scripts 2020-05-31 19:09:56 +02:00
in0finite
f90732229d change SEO of some scripts 2020-05-31 19:09:56 +02:00
in0finite
5188399ff8 change object names 2020-05-31 19:09:56 +02:00
in0finite
54b4763f9a uncheck raycasttarget 2020-05-31 19:09:56 +02:00
in0finite
674662635e re-save prefab 2020-05-31 19:09:56 +02:00
in0finite
5fb94bf22d crosshair looks a little better 2020-05-31 19:09:56 +02:00
in0finite
c661e13b88 remove unneeded variables 2020-05-31 19:09:56 +02:00
in0finite
9c0bcd747b refactor 2020-05-31 19:09:56 +02:00
in0finite
88cd91d0bd use auto property 2020-05-31 19:09:56 +02:00
in0finite
aec6481050 refactor 2020-05-31 19:09:56 +02:00
in0finite
91f9c55540 remove some unneeded variables 2020-05-31 19:09:56 +02:00
in0finite
1eb6dbadda remove 'toggleInfo' variable 2020-05-31 19:09:56 +02:00
in0finite
1cfe3b80b1 ReadInput() is slightly faster 2020-05-31 19:09:56 +02:00
in0finite
bdbec0bdeb remove OnGUI() function 2020-05-31 19:09:56 +02:00
in0finite
496333b26d remove commented code 2020-05-31 19:09:56 +02:00
in0finite
602f3beb4d refactor 2020-05-31 19:09:56 +02:00
in0finite
03c451d0a9 move input reading to LateUpdate() ; remove Update() because it's no longer needed ; 2020-05-31 19:09:56 +02:00
in0finite
eb7123be57 refactor 2020-05-31 19:09:56 +02:00
in0finite
525ca5a287 read input only when minimap is visible 2020-05-31 19:09:56 +02:00
in0finite
dc37e76e6b extract input reading into a method 2020-05-31 19:09:56 +02:00
in0finite
9d4ca5aae6 don't update stuff when minimap is not visible 2020-05-31 19:09:56 +02:00
in0finite
0668cf62f1 move zoom updating from FixedUpdate() to LateUpdate()
FixedUpdate() is now removed
2020-05-31 19:09:56 +02:00
in0finite
7a57f6b266 retrieve zone name on every 2 seconds 2020-05-31 19:09:56 +02:00
in0finite
d44757a739 ... 2020-05-31 19:09:56 +02:00
in0finite
df6bfa45ba minimap now has focus position 2020-05-31 19:09:56 +02:00
in0finite
355a3276a5 ... 2020-05-31 19:09:56 +02:00
in0finite
804d8108c0 remove unneeded class with extension method 2020-05-31 19:09:56 +02:00
in0finite
72e090419a rename class 2020-05-31 19:09:56 +02:00
in0finite
dd335e439f put zone classes into namespace 2020-05-31 19:09:56 +02:00
in0finite
ccd0a9f1b1 optimize functions for getting zone - they don't allocate memory anymore and are faster 2020-05-31 19:09:55 +02:00
in0finite
b1f6c2b8fa convert zone name 2020-05-31 19:09:55 +02:00