in0finite
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d0138fcca7
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convert logo
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2020-05-31 19:09:53 +02:00 |
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in0finite
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b2ee510576
|
convert background
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
6b58fdf964
|
main menu buttons almost done
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2020-05-31 19:09:53 +02:00 |
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in0finite
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552e4453e0
|
remove GXT window because GXT is not loaded currently
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
a217af283a
|
re-save ped prefab
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
2eb36c245f
|
fix lower shooting rate
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
9db8019d9a
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extract GetFirePosition() and GetFireDirection() into IAimState interface/classes - states now control fire position and direction ; drive-by aiming now works for AWA weapons (they no longer aim up in the sky) ;
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2020-05-31 19:09:53 +02:00 |
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in0finite
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d0badd78cf
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don't clear raycast buffer - I think that there is no need for that
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
c5aa931715
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use larger buffer for storing raycasts - this is needed because vehicle is consisted of many colliders which can be on a path of a ray
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
5ede80b85e
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check also if ignored object is parent of hit object
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
a7ad315260
|
when drawing line from gun, use the last used WeaponAttackParams - this will properly visualize aim direction when in drive-by state
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2020-05-31 19:09:53 +02:00 |
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in0finite
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6e3cf54a02
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trying to ignore object when raycasting
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
0c620cc228
|
refactor firing system to use additional parameters - this will make it possible to ignore current vehicle when firing in drive-by state
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
ca40df585d
|
cleanup
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
886edc3084
|
adjust camera focus position and camera distance
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
a2e9d3f971
|
camera offset is configurable
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
a9f665bc33
|
camera handling works, but needs improvements
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
42946f3a02
|
convert CheckCameraCollision() to static method
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
0dffb495c6
|
aim anim max time is equal to half of the anim length
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
bc05cb0b4c
|
manually update aim anim ; don't play anim while firing, but pause it ; stop firing when weapon is ready to fire, not when anim reaches certain time ;
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
212d1187ff
|
drive-by firing WIP
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2020-05-31 19:09:53 +02:00 |
|
in0finite
|
18136f279f
|
convert other TryFire() to static function
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2020-05-31 19:09:53 +02:00 |
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in0finite
|
3a9b07cf7b
|
convert TryFire() to static function
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2020-05-31 19:09:53 +02:00 |
|
in0finite
|
e3d81d0c03
|
don't log warnings for bones with id -1
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2020-05-31 19:09:53 +02:00 |
|
in0finite
|
e8581c0fee
|
support loading anims which have invalid bone ids
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2020-05-31 19:09:53 +02:00 |
|
in0finite
|
ee2922b241
|
add vehicle offset to misc stats
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2020-05-31 19:09:53 +02:00 |
|
in0finite
|
84b2d4209c
|
update anims from the right place
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
cbf874da6c
|
anims are finally playing correctly
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
c7db8963ff
|
attempt to play driveby anims
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
7f384860b5
|
small cleanup
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
792eb923e9
|
improve UI
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
1cf178f274
|
fix IndexOutOfRange ex
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
3c9cf45144
|
add search box for IFP file names
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
59ac34ac3f
|
display IFP names in scroll view
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
21c8de6b1c
|
fix loading anims when bone id is -1
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
162d07f254
|
remove extension from IFP file names
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
0414727c46
|
don't try to display IFP clips if IFP is not loaded
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
c5c6e44c3e
|
fix obtaining all IFP files
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
194c1ceb6d
|
add ability to display all IFP packages in anim window
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
e2d1702e6b
|
change anim wrap mode
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
531e787515
|
play correct anim
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
e50a1e70e2
|
drive-by WIP
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
33b8d217aa
|
small fix
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
c5c8f2c75b
|
any NPC ped can be recruited
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
193577d9b5
|
stalker peds can be recruited
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
c4d9fcc924
|
read G and H button events
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
ecc17aef6d
|
add button pressed event which uses button name
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
688b2c0015
|
proper switching to/from sprint state
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
33e3548876
|
📝 better explanation
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
b38a2faf49
|
"CellIds" is no longer available in Inspector
|
2020-05-31 19:09:51 +02:00 |
|