in0finite
ccd0a9f1b1
optimize functions for getting zone - they don't allocate memory anymore and are faster
2020-05-31 19:09:55 +02:00
in0finite
241f97a501
...
2020-05-31 19:09:55 +02:00
in0finite
99624f1598
remove private variable because it's not needed
2020-05-31 19:09:55 +02:00
in0finite
55fc88b5b4
use correct delta time value
2020-05-31 19:09:55 +02:00
in0finite
592de8bc7d
use 1 bool to control if FPS should be updated
2020-05-31 19:09:55 +02:00
in0finite
761fb9383c
chat display almost finished
2020-05-31 19:09:55 +02:00
in0finite
c370702d49
don't toggle FPS display with F10
2020-05-31 19:09:55 +02:00
in0finite
5c675e2def
add "Display FPS" setting
2020-05-31 19:09:55 +02:00
in0finite
d293d0783f
remove unused code
2020-05-31 19:09:55 +02:00
in0finite
6100b013df
rename variables
2020-05-31 19:09:55 +02:00
in0finite
efd9f7b4f7
remove milliseconds from FPS display
2020-05-31 19:09:55 +02:00
in0finite
fcbf323219
convert FPS display
2020-05-31 19:09:55 +02:00
in0finite
e6b3a9f300
menu entries are now components ; fix sorting of menu entries ;
2020-05-31 19:09:54 +02:00
in0finite
1185732b28
first working version of new pause menu
2020-05-31 19:09:54 +02:00
in0finite
477bab3d31
create custom event system which makes it possible to use imGUI and new UI at the same time
2020-05-31 19:09:54 +02:00
in0finite
5ede80b85e
check also if ignored object is parent of hit object
2020-05-31 19:09:53 +02:00
in0finite
3367c59b45
fix for not displaying first enex location
2020-05-31 19:09:50 +02:00
in0finite
267c5d00a1
create TransformDataStruct struct
2020-05-31 19:09:50 +02:00
in0finite
0698429c25
changed the way how distance is calculated from division to point
2020-05-31 19:09:50 +02:00
in0finite
d872f163ac
draw better gizmos for Division
2020-05-31 19:09:50 +02:00
in0finite
8ea6795084
remove some usages of ToArray() when loading geometry
2020-05-31 19:09:50 +02:00
in0finite
167f5b92d6
move LoadingThread to SanAndreasUnity.Utilities assembly
2020-05-31 19:09:50 +02:00
in0finite
2f1e2eeb4b
SanAndreasUnity.Utilities is a separate assembly
2020-05-31 19:09:50 +02:00
in0finite
7a8ee01f63
change predefined folders in FileBrowser on Linux - fix for #43
2020-05-31 19:09:49 +02:00
in0finite
186ba140ed
change script execution order for all (?) scripts
2020-05-31 19:09:49 +02:00
in0finite
617185f8ea
more improvements for FPS counter
2020-05-31 19:09:49 +02:00
in0finite
4e985092ff
update texture in Update()
2020-05-31 19:09:49 +02:00
in0finite
e44516949d
profile FPS counter
2020-05-31 19:09:49 +02:00
in0finite
0eedc21fb2
don't create new color array every frame
2020-05-31 19:09:49 +02:00
AlexWei
e236f7d032
Import gxt ( #23 )
...
* import GTX code
import GTX code
add some empty function before integrate
* set gtx path
* refactor code
* fix typo and ui prefab
change gtx to gxt
remove window from start scene and add it in prefab
* add language interface
add language interface;
add some todo comments;
change file tab; make it consistent with project.
* fix game path and typo
add test ui
* add ui part
* fix set gui style pos
it will cause bug in ctor
* add pages to gxt ui
* revert changes to startup scene
2020-05-31 19:09:49 +02:00
in0finite
2a8381d4b0
fix WhenOnClient.Matches()
2020-05-31 19:09:48 +02:00
in0finite
5c845e244e
file browser has better size
2020-05-31 19:09:48 +02:00
in0finite
891ab1c719
improve Options
2020-05-31 19:09:48 +02:00
in0finite
920d4e00b4
apply min button width and height in main menu
2020-05-31 19:09:48 +02:00
in0finite
5bdcf84ee0
better 'Clear' button
2020-05-31 19:09:48 +02:00
in0finite
49ebfc6a9b
some improvements for FileBrowser
2020-05-31 19:09:48 +02:00
in0finite
4dca58ff2e
assign mouse move input based on panel's drag events
2020-05-31 19:09:47 +02:00
in0finite
c8f846eb61
add predefined directory for Android
2020-05-31 19:09:47 +02:00
in0finite
ee64560d4b
use pointer position from last event
2020-05-31 19:09:47 +02:00
in0finite
f85a7d813b
vehicle turning input done ?
2020-05-31 19:09:47 +02:00
in0finite
5ed74ff3d1
remove some unused code
2020-05-31 19:09:47 +02:00
in0finite
1117d03c63
remove spamming logs
2020-05-31 19:09:47 +02:00
in0finite
8abab27068
change SEO of HUD and FPSDisplay
2020-05-31 19:09:47 +02:00
in0finite
6622ecd5a1
action buttons are working
2020-05-31 19:09:47 +02:00
in0finite
1ad26f11ed
implement movement button with arrows
2020-05-31 19:09:47 +02:00
in0finite
0afbaa9d4e
aim button works
2020-05-31 19:09:47 +02:00
in0finite
8ff92619ff
working on touch input
2020-05-31 19:09:47 +02:00
in0finite
6e35c438bb
custom input: add support for button-down, key-down, axisraw
2020-05-31 19:09:47 +02:00
in0finite
6e398f4b4a
if button/key with specified name is not set in custom input, use value from default input
2020-05-31 19:09:47 +02:00
in0finite
4539dfdfa2
custom input logic done ?
2020-05-31 19:09:47 +02:00