in0finite
aa95d082d9
use continuous dynamic CollisionDetectionMode for ragdoll
2021-01-04 22:11:55 +01:00
in0finite
d6d5d660cf
wip on ragdoll
2021-01-04 01:28:58 +01:00
in0finite
e18d335798
reorganize setting tabs
2021-01-02 20:46:19 +01:00
in0finite
56d28883cc
add SoundSettings
2021-01-02 19:37:11 +01:00
in0finite
efab1b9e3e
increase chat message duration
2020-12-28 00:53:44 +01:00
in0finite
e825ecb6d4
projectile should be visible on clients
2020-12-26 23:01:32 +01:00
in0finite
c365cfe4af
remove Light component from explosions
2020-12-26 21:06:06 +01:00
in0finite
02729c27d3
adjust speed params
2020-12-26 20:10:21 +01:00
in0finite
7cba029b92
sync projectile
2020-12-26 18:45:42 +01:00
in0finite
c09741150c
add rocket explosion to spawnable prefabs list
2020-12-22 02:24:42 +01:00
in0finite
f04728934e
ignore collision between projectiles
2020-12-22 02:24:00 +01:00
in0finite
852b198ab1
adjust prefab params
2020-12-22 01:00:51 +01:00
in0finite
594caa5d6e
leave trail behind projectile
2020-12-22 00:38:14 +01:00
in0finite
80a5e0c538
rotate projectile while moving
2020-12-21 23:27:00 +01:00
in0finite
26ed669de8
use separate prefab for rocket explosion
2020-12-21 22:56:41 +01:00
in0finite
4acfe0e401
play projectile sound
2020-12-21 03:01:20 +01:00
in0finite
ec89abedd8
attach rocket model
2020-12-21 01:50:31 +01:00
in0finite
536c275a5e
display rocket crosshair
2020-12-21 01:00:05 +01:00
in0finite
9ee8f0dfac
implement reloading time - all weapons have it set to 0, except rockets
2020-12-20 22:27:29 +01:00
in0finite
86e1187b5c
implement base projectile system
2020-12-20 21:51:59 +01:00
Antonio Alexandru Ganea
c3aebc3826
RCON Support ( #96 )
...
* Added RCON dotnet submodule
* RCON Manager
* RCON works
* Switched inter-thread passing from tasks callbacks to BlockingCollection
* Cleanup
* Config based rcon port and password
* RCON is disabled by default in config
* Added SanAndreasUnity.RCON namespace to CommandInterpreter
* Pass command to main thread first and report progress afterwards
* Minor cleanup
* Removed InvalidOperationException as it was never possible
* Moved OnLoaderFinished code in RCONManager
* Added RCONManager script to prefab
* Added meta files
2020-11-01 23:51:03 +01:00
in0finite
e47d8d0adf
explosion is synced
2020-07-04 18:52:23 +02:00
in0finite
41e5223fc7
detached vehicle parts should be synced
2020-07-01 23:36:01 +02:00
in0finite
ec43361325
play explosion sound
2020-06-29 19:08:04 +02:00
in0finite
47c44355ba
replace ExplosionPhysicsForce script from Standard Assets with custom script
2020-06-28 20:32:30 +02:00
in0finite
bfdb8a5ba0
use curve for adjusting damage over distance
2020-06-28 16:35:35 +02:00
in0finite
f00b7b7601
adjust explosion parameters
2020-06-22 03:20:44 +02:00
in0finite
4b6223a025
change some params
2020-06-21 16:20:16 +02:00
in0finite
44fe30d8df
don't apply explosion force 2 times
2020-06-21 15:33:19 +02:00
in0finite
aaf9af8c3f
destroy explosion when particle systems finish
2020-06-21 14:56:21 +02:00
in0finite
07d802ce8f
add explosion VFX and explosion physics force
2020-06-21 14:15:20 +02:00
in0finite
c56dad1950
flame VFX done
2020-06-21 01:24:19 +02:00
in0finite
ea6e45b593
smoke VFX done
2020-06-21 00:33:55 +02:00
in0finite
41856f3def
vehicle explosion logic done - vehicle parts are detached, have rigid bodies, and explosion force is applied to them
2020-06-20 16:16:11 +02:00
in0finite
ba9318d594
change default text to empty
2020-06-06 20:03:43 +02:00
in0finite
1016a18c80
add OnScreenMessage script to prefab
2020-06-06 18:41:32 +02:00
in0finite
394348745e
converting on-screen messages to uGUI
2020-06-06 18:09:26 +02:00
in0finite
78319b501b
set correct layer mask for finding ground - fixes a bug for ped always spawning at initial position, because ray was hitting ragdoll colliders
2020-06-06 16:55:57 +02:00
in0finite
e740307084
change projectile raycast mask
2020-06-03 00:41:39 +02:00
in0finite
cb495440cd
fix camera being blocked by vehicle's high detail meshes
2020-06-03 00:27:18 +02:00
in0finite
23e75f180c
change camera aim offset
2020-06-02 23:50:30 +02:00
in0finite
2fec510ce3
display inflicted damage as on-screen message
2020-05-31 19:09:58 +02:00
in0finite
f2c9e5ff75
inflict damage based on part of body that was hit
2020-05-31 19:09:57 +02:00
in0finite
b203a0b667
weapon's projectile raycasts are made against ped bones
2020-05-31 19:09:57 +02:00
in0finite
ce6cc33d97
re-save prefab
2020-05-31 19:09:57 +02:00
in0finite
15711064c4
change width of radio station label
2020-05-31 19:09:57 +02:00
in0finite
5237c849ba
display radio station name
2020-05-31 19:09:57 +02:00
in0finite
9dd132532b
don't send navigation events because it's buggy and can send events to invisible UI objects
2020-05-31 19:09:57 +02:00
in0finite
3d81bd25ca
use RawImage for minimap texture
2020-05-31 19:09:56 +02:00
in0finite
96dd3fe706
set Z position of some minimap elements to 0
2020-05-31 19:09:56 +02:00